My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Ram Rider
Giant Snowball
Skeletons Bats Cannon Lumberjack Ram Rider
Zap
Skeletons Bats Cannon Firecracker Ram Rider
Barbarian Barrel
Skeletons Cannon Firecracker Wizard Lumberjack
The Log
Skeletons Cannon Firecracker Lumberjack Ram Rider
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Wizard Lumberjack Ram Rider
Fireball
Cannon Firecracker Wizard Lumberjack Ram Rider
Poison
Bats Cannon Firecracker Wizard
Lightning
Cannon Wizard Lumberjack Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Cannon Firecracker Lumberjack Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Cannon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Lumberjack Ram Rider
Giant Snowball
Ram Rider Firecracker Lumberjack
Cannon
Firecracker
Bats Giant Snowball Lumberjack Ram Rider
Wizard
Lumberjack Ram Rider
Lumberjack
Bats Giant Snowball Firecracker Wizard Ram Rider
Ram Rider
Giant Snowball Bats Firecracker Wizard Lumberjack

Defense Synergies 2 20

Skeletons
Cannon Bats Giant Snowball Firecracker Wizard Lumberjack Ram Rider
Bats
Skeletons Giant Snowball Cannon Firecracker Lumberjack
Giant Snowball
Ram Rider Skeletons Bats Cannon Firecracker Wizard Lumberjack
Cannon
Skeletons Bats Giant Snowball Firecracker Wizard Lumberjack
Firecracker
Skeletons Bats Giant Snowball Cannon Lumberjack
Wizard
Skeletons Giant Snowball Cannon Lumberjack
Lumberjack
Skeletons Bats Giant Snowball Cannon Firecracker Wizard Ram Rider
Ram Rider
Giant Snowball Skeletons Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard Ram Rider
Lumberjack Skeletons Bats Cannon Firecracker Ram Rider
Cannon Lumberjack Ram Rider Skeletons Bats Giant Snowball
Cannon Lumberjack Skeletons Bats Firecracker Ram Rider
Firecracker Lumberjack
Skeletons Bats Giant Snowball Cannon Firecracker Lumberjack
Bats Giant Snowball Ram Rider Cannon Firecracker Wizard
Cannon Ram Rider
Cannon Skeletons Lumberjack
Skeletons Giant Snowball Cannon Firecracker Lumberjack
Bats Skeletons Giant Snowball Cannon Firecracker Wizard Lumberjack Ram Rider
Bats Giant Snowball Firecracker Wizard Ram Rider
Cannon Lumberjack Skeletons Bats Giant Snowball Wizard Ram Rider
Wizard Bats Giant Snowball Cannon Firecracker Lumberjack
Cannon Lumberjack Ram Rider
Giant Snowball Cannon Lumberjack Ram Rider
Wizard Skeletons Bats Cannon Firecracker Lumberjack
Cannon Bats Giant Snowball Firecracker Wizard Lumberjack Ram Rider
Giant Snowball Wizard Bats Cannon Firecracker Lumberjack Ram Rider
Cannon Lumberjack Ram Rider
Wizard Bats Giant Snowball Cannon Firecracker Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Snowball
Giant Snowball Firecracker Wizard Lumberjack
Lumberjack Skeletons Bats Ram Rider
Lumberjack Bats Ram Rider
Skeletons Cannon Lumberjack Ram Rider
Firecracker Wizard Skeletons Bats Giant Snowball Ram Rider
Skeletons Bats Lumberjack Ram Rider
Lumberjack
Skeletons Bats Giant Snowball Firecracker
Skeletons Cannon
Bats Lumberjack
Giant Snowball
Skeletons Cannon Wizard Lumberjack Ram Rider
Wizard Cannon Firecracker
Skeletons Bats Firecracker Lumberjack
Bats Giant Snowball Cannon Firecracker Wizard
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Giant Snowball Ram Rider
Firecracker
Wizard Giant Snowball Firecracker
Firecracker Wizard Bats Giant Snowball Ram Rider
Firecracker Wizard
Giant Snowball Firecracker Wizard Ram Rider
Giant Snowball Firecracker Wizard Ram Rider
Bats Giant Snowball Lumberjack
Firecracker Wizard Ram Rider
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker Wizard
Firecracker Wizard
Giant Snowball
Bats
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Firecracker Wizard
Firecracker Giant Snowball Wizard Ram Rider
Giant Snowball Wizard Ram Rider
Firecracker
Bats Giant Snowball Firecracker Wizard
Bats Giant Snowball Firecracker Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Firecracker
Giant Snowball Firecracker Wizard
Bats
Giant Snowball Firecracker Wizard Ram Rider
Firecracker Wizard Lumberjack
Giant Snowball Firecracker Wizard
Giant Snowball
Firecracker
Bats Giant Snowball Firecracker
Firecracker Bats Giant Snowball
Giant Snowball Firecracker
Firecracker Wizard

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