My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs
Giant Snowball
Skeletons Bats Cannon Royal Hogs
Zap
Skeletons Bats Cannon Royal Hogs
Barbarian Barrel
Skeletons Cannon Royal Hogs
The Log
Skeletons Cannon Royal Hogs
Earthquake
Skeletons Cannon Royal Hogs
Arrows
Skeletons Bats Royal Hogs
Royal Delivery
Skeletons Bats Royal Hogs
Fireball
Cannon Royal Hogs
Poison
Bats Cannon Royal Hogs
Lightning
Cannon Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Delivery Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Cannon Royal Delivery Earthquake Royal Hogs Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Cannon

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Hogs
Giant Snowball
Earthquake Royal Hogs
Cannon
Royal Delivery
Earthquake
Giant Snowball Royal Hogs
Royal Hogs
Giant Snowball Earthquake Bats Archer Queen
Archer Queen
Royal Hogs

Defense Synergies 3 16

Skeletons
Cannon Bats Giant Snowball Royal Delivery Earthquake Archer Queen
Bats
Skeletons Giant Snowball Cannon Royal Delivery Earthquake
Giant Snowball
Skeletons Bats Cannon Royal Delivery Earthquake Archer Queen
Cannon
Skeletons Royal Delivery Bats Giant Snowball Earthquake Archer Queen
Royal Delivery
Cannon Archer Queen Skeletons Bats Giant Snowball Earthquake
Earthquake
Skeletons Bats Giant Snowball Cannon Royal Delivery
Royal Hogs
Archer Queen
Royal Delivery Skeletons Giant Snowball Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon
Skeletons Bats Cannon Royal Delivery
Cannon Skeletons Bats Giant Snowball Royal Delivery
Cannon Skeletons Bats
Royal Delivery Earthquake
Royal Delivery Skeletons Bats Giant Snowball Cannon Earthquake
Bats Giant Snowball Cannon Royal Delivery
Earthquake Cannon
Cannon Skeletons Archer Queen
Skeletons Giant Snowball Cannon Royal Delivery
Bats Skeletons Giant Snowball Cannon Royal Delivery Earthquake
Bats Giant Snowball Royal Delivery
Cannon Skeletons Bats Giant Snowball Royal Delivery Earthquake
Bats Giant Snowball Cannon Royal Delivery Earthquake
Cannon
Giant Snowball Cannon Royal Delivery
Skeletons Bats Cannon Royal Delivery
Cannon Royal Delivery Bats Giant Snowball
Giant Snowball Royal Delivery Earthquake Bats Cannon
Cannon
Bats Giant Snowball Cannon Royal Delivery Earthquake
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Royal Delivery
Royal Delivery Giant Snowball
Royal Delivery Skeletons Bats
Bats Royal Delivery
Skeletons Cannon Royal Delivery
Royal Delivery Skeletons Bats Giant Snowball
Royal Delivery Skeletons Bats
Royal Delivery
Royal Delivery Skeletons Bats Giant Snowball
Skeletons Cannon Royal Delivery
Bats
Giant Snowball Royal Delivery Archer Queen
Royal Delivery Skeletons Cannon
Cannon
Skeletons Bats Royal Delivery Archer Queen
Bats Giant Snowball Cannon Royal Delivery Earthquake Archer Queen
Giant Snowball Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Giant Snowball
Earthquake
Earthquake
Giant Snowball Earthquake
Bats Giant Snowball
Earthquake
Earthquake Giant Snowball
Giant Snowball
Bats Giant Snowball
Earthquake
Giant Snowball Archer Queen
Earthquake Giant Snowball
Earthquake
Earthquake Giant Snowball
Earthquake Giant Snowball
Earthquake
Giant Snowball Earthquake
Bats
Giant Snowball Earthquake
Giant Snowball Earthquake
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake
Giant Snowball Earthquake
Giant Snowball
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball
Giant Snowball Earthquake
Giant Snowball
Giant Snowball Earthquake
Earthquake Bats
Giant Snowball Archer Queen
Giant Snowball Earthquake
Giant Snowball Archer Queen
Archer Queen
Bats Giant Snowball Archer Queen
Bats Giant Snowball Archer Queen
Giant Snowball Archer Queen

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