My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tombstone Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Tombstone Goblin Barrel
Zap
Skeletons Bats Tombstone Goblin Barrel
Barbarian Barrel
Skeletons Tombstone Goblin Barrel
The Log
Skeletons Tombstone Goblin Barrel
Earthquake
Skeletons Tombstone Goblin Barrel
Arrows
Skeletons Bats Tombstone Goblin Barrel
Royal Delivery
Skeletons Bats Goblin Barrel
Fireball
Tombstone Goblin Barrel
Poison
Bats Tombstone
Lightning
Tombstone Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats The Log Tombstone Goblin Barrel Fireball Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bats The Log

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Goblin Barrel
Tombstone
Fireball
Mirror The Log
Mirror
Fireball Goblin Barrel The Log
Goblin Barrel
Mirror Bats
The Log
Mirror Fireball
Goblinstein

Defense Synergies 2 7

Skeletons
Bats Tombstone The Log
Bats
Skeletons The Log
Tombstone
Skeletons Fireball Mirror
Fireball
Mirror The Log Tombstone
Mirror
Fireball Tombstone The Log
Goblin Barrel
The Log
Fireball Skeletons Bats Mirror
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball The Log
Skeletons Bats Tombstone The Log
Skeletons Bats Tombstone
Skeletons Bats Tombstone
Tombstone Fireball The Log
Fireball The Log Skeletons Bats
Bats Tombstone Fireball
Fireball The Log
Skeletons Tombstone
Skeletons
Bats Skeletons Tombstone Fireball The Log
Bats Fireball
Tombstone Skeletons Bats Fireball The Log
Fireball Bats Tombstone The Log
Tombstone
Fireball The Log
Skeletons Bats Tombstone Fireball
Tombstone Fireball Bats The Log
The Log Bats Tombstone Fireball
Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Fireball
Fireball The Log
Tombstone Skeletons Bats The Log
Bats Fireball The Log
Skeletons Tombstone
Fireball Skeletons Bats
Skeletons Bats Tombstone Fireball
Skeletons Bats Tombstone Fireball The Log
Skeletons Tombstone
Bats Tombstone
Fireball The Log
Skeletons Tombstone Fireball
Fireball
Tombstone Skeletons Bats Fireball The Log
Bats Fireball The Log
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball
Bats Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Tombstone Fireball
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log
Fireball

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