My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Bats Goblin Barrel Skeleton Army Witch Little Prince
Zap
Skeletons Bats Goblin Barrel Skeleton Army Witch Little Prince
Barbarian Barrel
Skeletons Valkyrie Goblin Barrel Skeleton Army Witch Little Prince
The Log
Skeletons Goblin Barrel Skeleton Army Witch Little Prince
Earthquake
Skeletons Goblin Barrel Skeleton Army Witch
Arrows
Skeletons Bats Goblin Barrel Skeleton Army Witch Little Prince
Royal Delivery
Skeletons Bats Valkyrie Goblin Barrel Skeleton Army Witch Little Prince
Fireball
Goblin Barrel Skeleton Army Witch Little Prince
Poison
Bats Skeleton Army Witch Little Prince
Lightning
Valkyrie Witch Little Prince
Rocket
Valkyrie Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Goblin Barrel Skeleton Army Little Prince Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Goblin Barrel
Valkyrie
Bats Goblin Barrel Witch Little Prince
Goblin Barrel
Valkyrie Bats Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Valkyrie
The Log
Little Prince
Little Prince
Valkyrie The Log

Defense Synergies 0 12

Skeletons
Bats Witch The Log Little Prince
Bats
Skeletons Valkyrie The Log
Valkyrie
Bats Witch The Log Little Prince
Goblin Barrel
Skeleton Army
The Log
Witch
Skeletons Valkyrie The Log
The Log
Skeletons Bats Valkyrie Skeleton Army Witch Little Prince
Little Prince
Skeletons Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Skeleton Army Skeletons Bats Valkyrie Witch The Log
Skeleton Army Witch Skeletons Bats Valkyrie
Skeleton Army Witch Skeletons Bats Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army The Log Skeletons Bats Valkyrie
Bats Witch Little Prince
Valkyrie The Log
Witch Skeletons Skeleton Army
Skeleton Army Skeletons Valkyrie Little Prince
Bats Valkyrie Skeleton Army Witch Skeletons The Log
Bats Witch
Skeleton Army Skeletons Bats Valkyrie Witch The Log
Valkyrie Skeleton Army Bats Witch The Log
Skeleton Army
Skeleton Army The Log
Skeletons Bats Valkyrie Skeleton Army Witch
Bats Valkyrie Skeleton Army Witch The Log Little Prince
Valkyrie Witch The Log Bats Little Prince
Valkyrie Skeleton Army Bats Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Skeletons Witch
Valkyrie The Log
Skeleton Army Skeletons Bats Valkyrie Witch The Log
Valkyrie Skeleton Army Bats The Log
Skeletons Valkyrie Skeleton Army Witch
Skeletons Bats Witch
Skeleton Army Skeletons Bats Valkyrie Witch
Valkyrie Skeleton Army
Skeletons Bats Valkyrie Skeleton Army Witch The Log
Witch Skeletons Skeleton Army
Bats Valkyrie Witch
Skeleton Army Valkyrie The Log
Skeleton Army Skeletons Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Skeletons Bats Valkyrie The Log Little Prince
Bats Valkyrie Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log
Bats Witch
Witch The Log
The Log
The Log
Bats
Valkyrie The Log
The Log
The Log
Witch The Log
The Log
Bats
The Log
Valkyrie Witch The Log Little Prince
The Log
The Log
The Log
The Log Valkyrie Witch Little Prince
Witch
The Log Witch
Witch The Log
The Log
Bats Witch Little Prince
Bats Witch
The Log
The Log
Bats Skeleton Army Witch
Witch
The Log
Valkyrie
The Log
Bats Witch The Log
Bats Witch
Witch The Log Little Prince

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