My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Goblin Barrel Miner
Giant Snowball
Skeletons Bats Wall Breakers Goblin Barrel Miner
Zap
Skeletons Bats Wall Breakers Goblin Barrel
Barbarian Barrel
Skeletons Valkyrie Wall Breakers Goblin Barrel Electro Wizard
The Log
Skeletons Wall Breakers Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Bats Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Bats Valkyrie Wall Breakers Goblin Barrel P.E.K.K.A Miner Electro Wizard
Fireball
Wall Breakers Goblin Barrel Electro Wizard
Poison
Bats Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers Goblin Barrel Miner Valkyrie Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Wall Breakers Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Miner Wall Breakers Goblin Barrel P.E.K.K.A
Valkyrie
Bats Goblin Barrel Wall Breakers P.E.K.K.A Electro Wizard
Wall Breakers
Miner Bats Valkyrie Electro Wizard
Goblin Barrel
Valkyrie Bats P.E.K.K.A Miner
P.E.K.K.A
Electro Wizard Bats Valkyrie Goblin Barrel
Miner
Bats Wall Breakers Goblin Barrel Electro Wizard
Electro Wizard
P.E.K.K.A Valkyrie Wall Breakers Miner

Defense Synergies 0 9

Skeletons
Bats P.E.K.K.A Electro Wizard
Bats
Skeletons Valkyrie P.E.K.K.A Electro Wizard
Valkyrie
Bats P.E.K.K.A Electro Wizard
Wall Breakers
Goblin Barrel
P.E.K.K.A
Skeletons Bats Valkyrie Electro Wizard
Miner
Electro Wizard
Skeletons Bats Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
Valkyrie P.E.K.K.A
Skeletons Bats Valkyrie Electro Wizard
Bats Electro Wizard
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons
Skeletons Valkyrie Miner Electro Wizard
Bats Valkyrie Electro Wizard Skeletons
Bats Electro Wizard
P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
Valkyrie Bats P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Skeletons Bats Valkyrie P.E.K.K.A Electro Wizard
Bats Valkyrie Electro Wizard
Valkyrie Bats Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Bats P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie Miner
P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Skeletons Valkyrie
Skeletons Bats Electro Wizard
P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Skeletons Bats Valkyrie
P.E.K.K.A Skeletons
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie
Valkyrie
Electro Wizard Skeletons Bats Valkyrie P.E.K.K.A
Bats Valkyrie P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner Electro Wizard
Miner
Valkyrie
Valkyrie
Bats
Miner
Bats Electro Wizard
Miner Valkyrie Electro Wizard
Miner
Bats
Electro Wizard
Valkyrie Miner
Valkyrie
Miner Electro Wizard
Miner
Miner
Bats Electro Wizard
Electro Wizard Bats
Miner
Electro Wizard
P.E.K.K.A
Electro Wizard Bats
Electro Wizard
Miner Valkyrie Electro Wizard
P.E.K.K.A
Bats Electro Wizard
Bats Electro Wizard
Miner Electro Wizard

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