My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Princess Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Army Skeleton King
Giant Snowball
Skeletons Bats Skeleton Army Princess Skeleton King
Zap
Skeletons Bats Skeleton Army Princess Skeleton King
Barbarian Barrel
Skeletons Wizard Skeleton Army Princess Royal Ghost Skeleton King
The Log
Skeletons Skeleton Army Princess Skeleton King
Earthquake
Skeletons Skeleton Army Skeleton King
Arrows
Skeletons Bats Skeleton Army Princess Skeleton King
Royal Delivery
Skeletons Bats Wizard Skeleton Army Princess Royal Ghost Skeleton King
Fireball
Wizard Skeleton Army Princess Skeleton King
Poison
Bats Wizard Skeleton Army Princess Skeleton King
Lightning
Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Royal Ghost Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Skeleton Army Princess Royal Ghost Skeleton King Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Rage Skeleton King
Wizard
Rage Royal Ghost
Rage
Bats Wizard
Skeleton Army
Skeleton King
Princess
Royal Ghost
Royal Ghost
Wizard Princess
Skeleton King
Skeleton Army Bats

Defense Synergies 0 12

Skeletons
Bats Wizard Princess Royal Ghost
Bats
Skeletons Skeleton King
Wizard
Skeletons Skeleton Army Royal Ghost Skeleton King
Rage
Skeleton Army
Wizard Princess Skeleton King
Princess
Skeletons Skeleton Army Royal Ghost Skeleton King
Royal Ghost
Skeletons Wizard Princess
Skeleton King
Bats Wizard Skeleton Army Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Skeletons Bats
Skeleton Army Skeletons Bats
Skeleton Army Skeletons Bats Skeleton King
Skeleton Army Princess
Skeleton Army Skeletons Bats Royal Ghost
Bats Wizard Princess
Skeletons Skeleton Army Princess Skeleton King
Skeleton Army Skeletons Royal Ghost
Bats Skeleton Army Skeletons Wizard Princess Royal Ghost Skeleton King
Bats Wizard Princess
Skeleton Army Skeletons Bats Wizard
Wizard Skeleton Army Bats Princess Royal Ghost Skeleton King
Skeleton Army Skeleton King
Skeleton Army
Wizard Skeletons Bats Skeleton Army
Bats Wizard Skeleton Army Royal Ghost
Wizard Bats Princess Royal Ghost
Wizard Skeleton Army Royal Ghost Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Royal Ghost
Wizard Royal Ghost
Skeleton Army Skeletons Bats
Skeleton Army Bats
Skeletons Skeleton Army
Wizard Skeletons Bats Princess
Skeleton Army Skeletons Bats
Skeleton Army
Skeletons Bats Skeleton Army
Skeletons Skeleton Army
Bats
Skeleton Army
Skeleton Army Skeletons Wizard Skeleton King
Wizard Skeleton Army Princess
Skeleton Army Skeletons Bats Skeleton King
Bats Wizard Princess Royal Ghost Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost
Princess Royal Ghost
Wizard
Wizard Bats Princess
Wizard Princess
Wizard Princess
Wizard
Bats
Wizard Princess
Wizard Princess
Princess
Princess
Princess
Wizard Princess
Wizard Princess
Bats
Wizard Princess
Wizard Princess
Wizard Princess
Wizard Princess
Wizard Princess Royal Ghost
Wizard Princess
Bats Wizard Princess
Bats Wizard
Wizard
Princess
Wizard Princess
Bats Skeleton Army Princess
Wizard Princess
Wizard Princess
Wizard Princess Skeleton King
Bats Princess Skeleton King
Bats Princess
Princess Royal Ghost
Wizard

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