My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Knight Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Royal Giant Goblin Barrel
Giant Snowball
Skeletons Bats Archers Goblin Barrel
Zap
Skeletons Bats Archers Royal Giant Goblin Barrel
Barbarian Barrel
Skeletons Archers Knight Valkyrie Goblin Barrel
The Log
Skeletons Archers Royal Giant Goblin Barrel
Earthquake
Skeletons Archers Goblin Barrel
Arrows
Skeletons Bats Archers Goblin Barrel
Royal Delivery
Skeletons Bats Archers Knight Valkyrie Goblin Barrel
Fireball
Archers Goblin Barrel
Poison
Bats Archers
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Archers Knight Goblin Barrel Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Archers

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Royal Giant Valkyrie Zap Goblin Barrel
Zap
Bats Archers Knight Royal Giant Valkyrie
Archers
Knight Valkyrie Zap Royal Giant
Knight
Bats Archers Goblin Barrel Zap
Royal Giant
Bats Goblin Barrel Zap Archers
Valkyrie
Bats Archers Goblin Barrel Zap
Goblin Barrel
Knight Royal Giant Valkyrie Bats

Defense Synergies 3 9

Skeletons
Bats Zap Archers Knight
Bats
Knight Skeletons Zap Valkyrie
Zap
Skeletons Bats Archers Knight Valkyrie
Archers
Knight Valkyrie Skeletons Zap
Knight
Bats Archers Skeletons Zap
Royal Giant
Valkyrie
Archers Bats Zap
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie
Skeletons Bats Zap Knight Valkyrie
Skeletons Bats Archers Knight Valkyrie
Skeletons Bats Knight Valkyrie
Valkyrie
Skeletons Bats Zap Archers Valkyrie
Bats Zap Archers
Zap Valkyrie
Skeletons
Knight Skeletons Archers Valkyrie
Bats Archers Valkyrie Skeletons Zap Knight
Bats Zap Archers
Skeletons Bats Zap Knight Valkyrie
Valkyrie Bats Zap
Knight
Zap
Skeletons Bats Knight Valkyrie
Bats Zap Archers Knight Valkyrie
Zap Valkyrie Bats Archers Knight
Valkyrie Bats Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Zap Archers
Zap Archers Knight Valkyrie
Skeletons Bats Zap Knight Valkyrie
Valkyrie Bats Zap Knight
Skeletons Knight Valkyrie
Skeletons Bats Zap Archers
Skeletons Bats Archers Knight Valkyrie
Knight Valkyrie
Zap Skeletons Bats Knight Valkyrie
Skeletons
Bats Knight Valkyrie
Zap Valkyrie
Skeletons Knight Valkyrie
Archers Valkyrie
Skeletons Bats Zap Archers Knight Valkyrie
Bats Valkyrie Zap Archers
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap
Knight Valkyrie
Zap Valkyrie
Bats Zap
Archers
Zap
Zap
Bats
Zap Knight Valkyrie
Zap Archers
Knight
Zap
Zap
Bats
Zap Archers
Zap Valkyrie
Zap
Zap Valkyrie
Zap
Zap
Zap
Bats Zap Archers
Zap Bats
Zap
Zap
Zap Bats Archers
Zap Archers
Knight Valkyrie
Zap
Zap
Zap Bats
Bats Zap
Zap

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