My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Cannon Witch
Zap
Skeletons Bats Cannon Witch
Barbarian Barrel
Skeletons Cannon Witch
The Log
Skeletons Cannon Witch
Earthquake
Skeletons Cannon Witch
Arrows
Skeletons Bats Witch
Royal Delivery
Skeletons Bats Witch P.E.K.K.A
Fireball
Cannon Witch
Poison
Bats Cannon Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Cannon Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap P.E.K.K.A
Zap
Arrows Fireball P.E.K.K.A Bats Witch
Arrows
Zap Fireball P.E.K.K.A
Cannon
Fireball
Zap Arrows
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Witch

Defense Synergies 3 15

Skeletons
Cannon Bats Zap Witch P.E.K.K.A
Bats
Skeletons Zap Cannon P.E.K.K.A
Zap
Cannon Fireball Skeletons Bats Arrows Witch P.E.K.K.A
Arrows
Zap Cannon Fireball P.E.K.K.A
Cannon
Skeletons Zap Bats Arrows Fireball Witch
Fireball
Zap Arrows Cannon
Witch
Skeletons Zap Cannon
P.E.K.K.A
Skeletons Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball
P.E.K.K.A Skeletons Bats Zap Cannon Witch
Cannon Witch P.E.K.K.A Skeletons Bats
Cannon Witch P.E.K.K.A Skeletons Bats
Arrows Fireball P.E.K.K.A
Arrows Fireball Skeletons Bats Zap Cannon
Bats Zap Arrows Cannon Fireball Witch
Zap Arrows Cannon Fireball P.E.K.K.A
Cannon Witch P.E.K.K.A Skeletons
Skeletons Cannon
Bats Witch Skeletons Zap Arrows Cannon Fireball
Arrows Bats Zap Fireball Witch
Cannon P.E.K.K.A Skeletons Bats Zap Fireball Witch
Fireball Bats Zap Arrows Cannon Witch P.E.K.K.A
P.E.K.K.A Cannon
Zap Cannon Fireball P.E.K.K.A
Skeletons Bats Arrows Cannon Fireball Witch P.E.K.K.A
Arrows Cannon Fireball Bats Zap Witch
Zap Arrows Witch Bats Cannon Fireball
P.E.K.K.A Cannon
Bats Arrows Cannon Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball Witch P.E.K.K.A
Fireball Zap Arrows
P.E.K.K.A Skeletons Bats Zap Witch
P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Skeletons Cannon Witch
Arrows Fireball Skeletons Bats Zap Witch
P.E.K.K.A Skeletons Bats Fireball Witch
P.E.K.K.A
Zap P.E.K.K.A Skeletons Bats Fireball Witch
Witch P.E.K.K.A Skeletons Cannon
P.E.K.K.A Bats Witch
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Skeletons Cannon Fireball Witch
Cannon Fireball Witch
Witch Skeletons Bats Zap Fireball P.E.K.K.A
Bats Arrows Zap Cannon Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Bats Zap Witch
Arrows Witch
Arrows Fireball Zap
Arrows Fireball Zap
Bats Fireball
Zap Arrows Fireball
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bats
Zap Arrows Fireball
Zap Arrows Fireball Witch
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Witch
Witch
Arrows Fireball Zap Witch
Fireball Zap Arrows Witch
Fireball Zap Arrows
Bats Zap Arrows Fireball Witch
Zap Bats Fireball Witch
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball
Zap Bats Fireball Witch
Fireball Zap Arrows Witch
Arrows Fireball
Fireball
Arrows Zap Fireball
Zap Arrows Fireball
P.E.K.K.A
Zap Bats Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch

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