My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Goblin Barrel Guards
Giant Snowball
Skeletons Bats Cannon Wall Breakers Goblin Barrel Guards
Zap
Skeletons Bats Cannon Wall Breakers Goblin Barrel Guards
Barbarian Barrel
Skeletons Cannon Wall Breakers Goblin Barrel Guards
The Log
Skeletons Cannon Wall Breakers Goblin Barrel Guards
Earthquake
Skeletons Cannon Goblin Barrel Guards
Arrows
Skeletons Bats Wall Breakers Goblin Barrel Guards
Royal Delivery
Skeletons Bats Wall Breakers Goblin Barrel Guards
Fireball
Cannon Wall Breakers Goblin Barrel
Poison
Bats Cannon Guards
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Wall Breakers Arrows Cannon Goblin Barrel Guards

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Wall Breakers

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Wall Breakers Goblin Barrel
Zap
Arrows Bats Wall Breakers Guards
Arrows
Zap Wall Breakers Goblin Barrel
Cannon
Wall Breakers
Bats Zap Arrows
Goblin Barrel
Bats Arrows Guards
Guards
Zap Goblin Barrel

Defense Synergies 2 8

Skeletons
Cannon Bats Zap
Bats
Skeletons Zap Cannon
Zap
Cannon Skeletons Bats Arrows Guards
Arrows
Zap Cannon
Cannon
Skeletons Zap Bats Arrows Guards
Wall Breakers
Goblin Barrel
Guards
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Skeletons Bats Zap Cannon
Cannon Skeletons Bats
Cannon Skeletons Bats Guards
Arrows
Arrows Skeletons Bats Zap Cannon Guards
Bats Zap Arrows Cannon
Zap Arrows Cannon
Cannon Skeletons
Guards Skeletons Cannon
Bats Guards Skeletons Zap Arrows Cannon
Arrows Bats Zap
Cannon Skeletons Bats Zap Guards
Bats Zap Arrows Cannon Guards
Cannon
Zap Cannon
Skeletons Bats Arrows Cannon
Arrows Cannon Bats Zap Guards
Zap Arrows Bats Cannon Guards
Cannon
Bats Arrows Cannon Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Zap
Zap Arrows
Guards Skeletons Bats Zap
Guards Bats Zap
Skeletons Cannon Guards
Arrows Skeletons Bats Zap
Guards Skeletons Bats
Zap Skeletons Bats
Skeletons Cannon Guards
Bats Guards
Zap Arrows Guards
Skeletons Cannon Guards
Cannon
Guards Skeletons Bats Zap
Bats Arrows Zap Cannon
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows
Arrows Guards
Zap Arrows
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Guards
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows
Zap Bats Guards
Zap Arrows
Zap Arrows
Arrows
Zap Bats Guards
Zap Arrows
Arrows
Arrows Zap
Zap Arrows
Zap Bats Guards
Bats Zap
Zap

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