My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Royal Recruits Valkyrie Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits
Giant Snowball
Skeletons Bats Royal Recruits
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker Royal Recruits Valkyrie
The Log
Skeletons Firecracker Royal Recruits
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker Royal Recruits
Royal Delivery
Skeletons Bats Firecracker Royal Recruits Valkyrie Mother Witch
Fireball
Firecracker Mother Witch
Poison
Bats Firecracker Royal Recruits Mother Witch
Lightning
Valkyrie Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Valkyrie Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Firecracker Valkyrie Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Zap Firecracker Royal Recruits
Zap
Arrows Firecracker Bats Royal Recruits Valkyrie Mother Witch
Arrows
Zap Mother Witch
Firecracker
Zap Bats Royal Recruits Valkyrie
Royal Recruits
Bats Zap Firecracker
Valkyrie
Bats Zap Firecracker Mother Witch
Mother Witch
Zap Arrows Valkyrie

Defense Synergies 1 15

Skeletons
Bats Zap Firecracker
Bats
Skeletons Zap Firecracker Royal Recruits Valkyrie
Zap
Skeletons Bats Arrows Firecracker Valkyrie Mother Witch
Arrows
Zap Valkyrie Mother Witch
Firecracker
Valkyrie Skeletons Bats Zap Royal Recruits
Royal Recruits
Bats Firecracker
Valkyrie
Firecracker Bats Zap Arrows Mother Witch
Mother Witch
Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Royal Recruits Valkyrie
Skeletons Bats Zap Firecracker Royal Recruits Valkyrie
Skeletons Bats Royal Recruits Valkyrie
Royal Recruits Skeletons Bats Firecracker Valkyrie
Arrows Firecracker Royal Recruits Valkyrie
Arrows Skeletons Bats Zap Firecracker Valkyrie Mother Witch
Bats Zap Arrows Firecracker
Zap Arrows Royal Recruits Valkyrie
Skeletons Royal Recruits
Skeletons Firecracker Royal Recruits Valkyrie
Bats Valkyrie Mother Witch Skeletons Zap Arrows Firecracker Royal Recruits
Arrows Bats Zap Firecracker
Royal Recruits Skeletons Bats Zap Valkyrie
Valkyrie Bats Zap Arrows Firecracker Royal Recruits
Royal Recruits
Zap Royal Recruits
Skeletons Bats Arrows Firecracker Royal Recruits Valkyrie
Arrows Bats Zap Firecracker Royal Recruits Valkyrie
Zap Arrows Valkyrie Bats Firecracker Royal Recruits Mother Witch
Royal Recruits
Royal Recruits Valkyrie Bats Arrows Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Skeletons Zap
Zap Arrows Firecracker Valkyrie
Royal Recruits Skeletons Bats Zap Valkyrie
Royal Recruits Valkyrie Bats Zap
Royal Recruits Skeletons Valkyrie
Arrows Firecracker Mother Witch Skeletons Bats Zap
Royal Recruits Skeletons Bats Valkyrie
Royal Recruits Valkyrie
Zap Royal Recruits Skeletons Bats Firecracker Valkyrie
Royal Recruits Skeletons
Bats Royal Recruits Valkyrie
Royal Recruits Zap Arrows Valkyrie
Royal Recruits Skeletons Valkyrie
Royal Recruits Firecracker Valkyrie
Royal Recruits Skeletons Bats Zap Firecracker Valkyrie
Bats Arrows Valkyrie Zap Firecracker Royal Recruits Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Royal Recruits Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Mother Witch Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats
Firecracker Zap Arrows Royal Recruits Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Bats
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie Mother Witch
Arrows
Zap Arrows Royal Recruits
Zap Arrows Firecracker Mother Witch Valkyrie
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker Mother Witch
Zap Bats Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Bats Royal Recruits
Zap Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows
Firecracker Royal Recruits
Zap Bats Firecracker Royal Recruits
Firecracker Bats Zap
Zap Firecracker Royal Recruits

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