My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang
Giant Snowball
Skeletons Bats Goblin Gang
Zap
Skeletons Bats Goblin Gang Inferno Tower
Barbarian Barrel
Skeletons Goblin Gang Inferno Tower
The Log
Skeletons Goblin Gang
Earthquake
Skeletons Goblin Gang Inferno Tower
Arrows
Skeletons Bats Goblin Gang
Royal Delivery
Skeletons Bats Goblin Gang P.E.K.K.A
Fireball
Goblin Gang Inferno Tower
Poison
Bats Goblin Gang Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Arrows Goblin Gang Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap P.E.K.K.A
Zap
Arrows P.E.K.K.A Bats The Log
Arrows
Zap P.E.K.K.A
Goblin Gang
P.E.K.K.A
Inferno Tower
P.E.K.K.A
Zap Arrows Bats Goblin Gang The Log
The Log
Zap P.E.K.K.A

Defense Synergies 3 18

Skeletons
Bats Zap Inferno Tower P.E.K.K.A The Log
Bats
Skeletons Zap Inferno Tower P.E.K.K.A The Log
Zap
Skeletons Bats Arrows Goblin Gang Inferno Tower P.E.K.K.A The Log
Arrows
Zap Inferno Tower P.E.K.K.A
Goblin Gang
Inferno Tower Zap P.E.K.K.A The Log
Inferno Tower
Goblin Gang The Log Skeletons Bats Zap Arrows
P.E.K.K.A
The Log Skeletons Bats Zap Arrows Goblin Gang
The Log
Inferno Tower P.E.K.K.A Skeletons Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons Bats Zap Goblin Gang The Log
Goblin Gang Inferno Tower P.E.K.K.A Skeletons Bats
Inferno Tower P.E.K.K.A Skeletons Bats Goblin Gang
Arrows P.E.K.K.A The Log
Arrows Goblin Gang The Log Skeletons Bats Zap
Bats Inferno Tower Zap Arrows Goblin Gang
Zap Arrows Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Inferno Tower
Bats Goblin Gang Skeletons Zap Arrows The Log
Arrows Inferno Tower Bats Zap Goblin Gang
Inferno Tower P.E.K.K.A Skeletons Bats Zap Goblin Gang The Log
Bats Zap Arrows Goblin Gang P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Goblin Gang
Inferno Tower Zap Goblin Gang P.E.K.K.A The Log
Skeletons Bats Arrows Goblin Gang Inferno Tower P.E.K.K.A
Arrows Bats Zap Goblin Gang The Log
Zap Arrows The Log Bats
P.E.K.K.A Inferno Tower
Goblin Gang Bats Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Inferno Tower P.E.K.K.A
Zap Arrows Goblin Gang The Log
Goblin Gang P.E.K.K.A Skeletons Bats Zap Inferno Tower The Log
Goblin Gang P.E.K.K.A Bats Zap Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons Goblin Gang
Arrows Skeletons Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Skeletons Bats Inferno Tower
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Skeletons Bats Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Bats Inferno Tower
P.E.K.K.A Zap Arrows The Log
P.E.K.K.A Skeletons Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Skeletons Bats Zap P.E.K.K.A The Log
Bats Arrows Zap Inferno Tower P.E.K.K.A The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Zap Arrows The Log
Arrows Bats Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Bats Goblin Gang
Zap Arrows The Log
Zap Arrows
The Log
Arrows
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows
Bats
Zap Arrows The Log
Zap Arrows The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Bats Zap Arrows
Zap Bats
Zap Arrows The Log
Zap Arrows
P.E.K.K.A
Arrows The Log
Zap Bats Goblin Gang
Zap Arrows
Arrows The Log
Goblin Gang
Arrows The Log Zap
Zap Arrows
P.E.K.K.A
Zap Bats Goblin Gang The Log
Bats Zap
Zap The Log

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