My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Goblin Demolisher Prince P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Demolisher Prince Night Witch
Giant Snowball
Skeletons Bats Night Witch
Zap
Skeletons Bats Prince Night Witch
Barbarian Barrel
Skeletons Night Witch
The Log
Skeletons Goblin Demolisher Prince
Earthquake
Skeletons
Arrows
Skeletons Bats Night Witch
Royal Delivery
Skeletons Bats Goblin Demolisher Prince P.E.K.K.A Night Witch
Fireball
Night Witch
Poison
Bats Night Witch
Lightning
Prince Night Witch
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Demolisher Prince P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Goblin Demolisher Night Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Prince P.E.K.K.A
Zap
Arrows Prince P.E.K.K.A Bats Night Witch
Arrows
Zap P.E.K.K.A Prince Night Witch
Goblin Demolisher
Prince
Zap Bats Arrows
P.E.K.K.A
Zap Arrows Bats Night Witch
Night Witch
Zap Arrows P.E.K.K.A

Defense Synergies 0 14

Skeletons
Bats Zap Prince P.E.K.K.A Night Witch
Bats
Skeletons Zap Prince P.E.K.K.A
Zap
Skeletons Bats Arrows Prince P.E.K.K.A Night Witch
Arrows
Zap Prince P.E.K.K.A
Goblin Demolisher
Prince
Skeletons Bats Zap Arrows
P.E.K.K.A
Skeletons Bats Zap Arrows
Night Witch
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Skeletons Bats Zap Prince Night Witch
Prince P.E.K.K.A Skeletons Bats Night Witch
Prince P.E.K.K.A Night Witch Skeletons Bats
Arrows Prince P.E.K.K.A
Arrows Skeletons Bats Zap Night Witch
Bats Zap Arrows Night Witch
Zap Arrows P.E.K.K.A
P.E.K.K.A Skeletons Prince Night Witch
Skeletons Prince Night Witch
Bats Skeletons Zap Arrows Night Witch
Arrows Bats Zap Night Witch
Prince P.E.K.K.A Night Witch Skeletons Bats Zap
Bats Zap Arrows Prince P.E.K.K.A Night Witch
P.E.K.K.A Prince
Zap Prince P.E.K.K.A
Skeletons Bats Arrows Prince P.E.K.K.A Night Witch
Arrows Bats Zap Prince Night Witch
Zap Arrows Bats
P.E.K.K.A Prince
Bats Arrows Prince P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Prince P.E.K.K.A
Zap Arrows Prince
P.E.K.K.A Skeletons Bats Zap Prince
Prince P.E.K.K.A Bats Zap Night Witch
P.E.K.K.A Skeletons Prince Night Witch
Arrows Skeletons Bats Zap
Prince P.E.K.K.A Skeletons Bats Night Witch
P.E.K.K.A Prince
Zap P.E.K.K.A Skeletons Bats Prince
P.E.K.K.A Skeletons
P.E.K.K.A Bats Prince
P.E.K.K.A Zap Arrows Prince
Prince P.E.K.K.A Skeletons Night Witch
Skeletons Bats Zap Prince P.E.K.K.A Night Witch
Bats Arrows Zap P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Prince
Zap Arrows
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Prince Night Witch
Zap Arrows Prince
Zap Arrows
Arrows
Zap Arrows Prince
Zap Arrows
Arrows
Arrows
Bats Night Witch
Zap Arrows Prince
Zap Arrows
Prince Night Witch
Arrows
Prince
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows Prince
Zap Arrows
Bats Zap Arrows Night Witch
Zap Bats
Night Witch
Zap Arrows Night Witch
Zap Arrows
P.E.K.K.A Prince
Arrows
Zap Bats Prince Night Witch
Zap Arrows
Arrows
Prince
Arrows Zap
Zap Arrows
Prince P.E.K.K.A
Zap Bats
Bats Zap
Zap Prince

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