My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Prince
Giant Snowball
Skeletons Bats Hog Rider Witch
Zap
Skeletons Bats Witch Prince
Barbarian Barrel
Skeletons Witch
The Log
Skeletons Hog Rider Witch Prince
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Bats Witch
Royal Delivery
Skeletons Bats Hog Rider Witch Prince P.E.K.K.A
Fireball
Hog Rider Witch
Poison
Bats Witch
Lightning
Witch Prince
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Hog Rider Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Zap Prince P.E.K.K.A
Zap
Arrows Hog Rider Prince P.E.K.K.A Bats Witch
Arrows
Zap Hog Rider P.E.K.K.A Prince
Hog Rider
Bats Zap Arrows Witch Prince
Witch
Zap Hog Rider Prince P.E.K.K.A
Prince
Zap Bats Arrows Hog Rider Witch
P.E.K.K.A
Zap Arrows Bats Witch

Defense Synergies 0 15

Skeletons
Bats Zap Witch Prince P.E.K.K.A
Bats
Skeletons Zap Prince P.E.K.K.A
Zap
Skeletons Bats Arrows Witch Prince P.E.K.K.A
Arrows
Zap Prince P.E.K.K.A
Hog Rider
Witch
Skeletons Zap Prince
Prince
Skeletons Bats Zap Arrows Witch
P.E.K.K.A
Skeletons Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Skeletons Bats Zap Witch Prince
Witch Prince P.E.K.K.A Skeletons Bats
Witch Prince P.E.K.K.A Skeletons Bats
Arrows Prince P.E.K.K.A
Arrows Skeletons Bats Zap
Bats Zap Arrows Witch
Zap Arrows P.E.K.K.A
Witch P.E.K.K.A Skeletons Prince
Skeletons Prince
Bats Witch Skeletons Zap Arrows
Arrows Bats Zap Witch
Prince P.E.K.K.A Skeletons Bats Zap Witch
Bats Zap Arrows Witch Prince P.E.K.K.A
P.E.K.K.A Prince
Zap Prince P.E.K.K.A
Skeletons Bats Arrows Witch Prince P.E.K.K.A
Arrows Bats Zap Witch Prince
Zap Arrows Witch Bats
P.E.K.K.A Prince
Bats Arrows Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Witch Prince P.E.K.K.A
Zap Arrows Prince
P.E.K.K.A Skeletons Bats Zap Witch Prince
Prince P.E.K.K.A Bats Zap
P.E.K.K.A Skeletons Witch Prince
Arrows Skeletons Bats Zap Witch
Prince P.E.K.K.A Skeletons Bats Witch
P.E.K.K.A Prince
Zap P.E.K.K.A Skeletons Bats Witch Prince
Witch P.E.K.K.A Skeletons
P.E.K.K.A Bats Witch Prince
P.E.K.K.A Zap Arrows Prince
Prince P.E.K.K.A Skeletons Witch
Witch
Witch Skeletons Bats Zap Prince P.E.K.K.A
Bats Arrows Zap Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Prince
Zap Arrows
Arrows Bats Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Bats Prince
Zap Arrows Prince
Zap Arrows
Arrows
Zap Arrows Prince
Zap Arrows Witch
Arrows
Arrows
Bats
Zap Arrows Prince
Zap Arrows Witch
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch Prince
Zap Arrows
Bats Zap Arrows Witch
Zap Bats Witch
Zap Arrows
Zap Arrows
P.E.K.K.A Prince
Arrows
Zap Bats Witch Prince
Zap Arrows Witch
Arrows
Prince
Arrows Zap
Zap Arrows
Prince P.E.K.K.A
Zap Bats Witch
Bats Zap Witch
Zap Witch Prince
Prince P.E.K.K.A

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