My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Skeleton King
Giant Snowball
Skeletons Bats Cannon Goblin Barrel Skeleton King
Zap
Skeletons Bats Cannon Goblin Barrel Skeleton King
Barbarian Barrel
Skeletons Cannon Goblin Barrel Ice Wizard Skeleton King
The Log
Skeletons Cannon Goblin Barrel Skeleton King
Earthquake
Skeletons Cannon Goblin Barrel Skeleton King
Arrows
Skeletons Bats Goblin Barrel Skeleton King
Royal Delivery
Skeletons Bats Goblin Barrel Ice Wizard Skeleton King
Fireball
Cannon Goblin Barrel Ice Wizard Skeleton King
Poison
Bats Cannon Ice Wizard Skeleton King
Lightning
Cannon Ice Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Cannon Goblin Barrel Ice Wizard Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Goblin Barrel Skeleton King
Zap
Bats The Log Ice Wizard
Cannon
Goblin Barrel
Bats Ice Wizard Skeleton King
The Log
Zap
Ice Wizard
Zap Goblin Barrel
Skeleton King
Bats Goblin Barrel

Defense Synergies 3 14

Skeletons
Cannon Bats Zap The Log Ice Wizard
Bats
Skeletons Zap Cannon The Log Ice Wizard Skeleton King
Zap
Cannon Skeletons Bats The Log Ice Wizard
Cannon
Skeletons Zap The Log Bats Ice Wizard
Goblin Barrel
The Log
Cannon Skeletons Bats Zap Ice Wizard
Ice Wizard
Skeletons Bats Zap Cannon The Log Skeleton King
Skeleton King
Bats Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon The Log
Skeletons Bats Zap Cannon The Log Ice Wizard
Cannon Skeletons Bats Ice Wizard
Cannon Skeletons Bats Ice Wizard Skeleton King
The Log
The Log Skeletons Bats Zap Cannon Ice Wizard
Bats Zap Cannon Ice Wizard
Zap Cannon The Log
Cannon Skeletons Ice Wizard Skeleton King
Skeletons Cannon Ice Wizard
Bats Ice Wizard Skeletons Zap Cannon The Log Skeleton King
Bats Zap Ice Wizard
Cannon Skeletons Bats Zap The Log Ice Wizard
Bats Zap Cannon The Log Skeleton King
Cannon Skeleton King
Zap Cannon The Log
Skeletons Bats Cannon
Cannon Bats Zap The Log Ice Wizard
Zap The Log Bats Cannon Ice Wizard
Cannon
Bats Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Zap The Log
Skeletons Bats Zap The Log
Bats Zap The Log
Skeletons Cannon
Skeletons Bats Zap Ice Wizard
Skeletons Bats Ice Wizard
Zap Skeletons Bats The Log
Skeletons Cannon
Bats
Zap The Log
Skeletons Cannon Skeleton King
Cannon
Skeletons Bats Zap The Log Skeleton King
Bats Zap Cannon The Log Ice Wizard Skeleton King
Zap Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
The Log
Zap The Log
Bats Zap Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Zap
Bats
Zap The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Bats
Zap The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Ice Wizard
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Bats Zap Ice Wizard
Zap Bats
Zap The Log
Zap
The Log
Zap Bats
Zap Ice Wizard
The Log
The Log Zap Skeleton King
Zap
Zap Bats The Log Skeleton King
Bats Zap
Zap The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: