My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Cannon Dart Goblin Hog Rider
Zap
Skeletons Bats Cannon Dart Goblin
Barbarian Barrel
Skeletons Cannon Dart Goblin Magic Archer
The Log
Skeletons Cannon Dart Goblin Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Bats Dart Goblin
Royal Delivery
Skeletons Bats Dart Goblin Hog Rider Magic Archer
Fireball
Cannon Dart Goblin Hog Rider Magic Archer
Poison
Bats Cannon Dart Goblin Magic Archer
Lightning
Cannon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Cannon Dart Goblin Hog Rider Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Cannon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Zap
Zap
Hog Rider Bats Dart Goblin Magic Archer Mega Knight
Cannon
Dart Goblin
Zap Hog Rider Mega Knight
Hog Rider
Bats Zap Dart Goblin Magic Archer Mega Knight
Magic Archer
Zap Hog Rider Mega Knight
Mega Knight
Bats Zap Dart Goblin Hog Rider Magic Archer

Defense Synergies 4 14

Skeletons
Cannon Dart Goblin Bats Zap Magic Archer
Bats
Skeletons Zap Cannon Dart Goblin Mega Knight
Zap
Cannon Mega Knight Skeletons Bats Dart Goblin Magic Archer
Cannon
Skeletons Zap Bats Dart Goblin Magic Archer
Dart Goblin
Skeletons Bats Zap Cannon Magic Archer Mega Knight
Hog Rider
Magic Archer
Skeletons Zap Cannon Dart Goblin Mega Knight
Mega Knight
Zap Bats Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Dart Goblin Magic Archer
Skeletons Bats Zap Cannon Dart Goblin Mega Knight
Cannon Mega Knight Skeletons Bats Dart Goblin
Cannon Skeletons Bats Dart Goblin Mega Knight
Mega Knight
Skeletons Bats Zap Cannon Dart Goblin Magic Archer Mega Knight
Bats Dart Goblin Zap Cannon Magic Archer
Zap Cannon Dart Goblin Magic Archer Mega Knight
Cannon Skeletons
Skeletons Cannon Dart Goblin Mega Knight
Bats Dart Goblin Skeletons Zap Cannon Magic Archer Mega Knight
Bats Zap Dart Goblin Magic Archer
Cannon Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap Cannon Dart Goblin Magic Archer
Cannon Mega Knight
Zap Cannon Mega Knight
Mega Knight Skeletons Bats Cannon
Cannon Mega Knight Bats Zap Dart Goblin Magic Archer
Zap Bats Cannon Dart Goblin Magic Archer Mega Knight
Cannon Dart Goblin
Mega Knight Bats Cannon Dart Goblin
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Magic Archer Mega Knight
Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap
Skeletons Cannon Mega Knight
Skeletons Bats Zap Dart Goblin Magic Archer
Skeletons Bats Dart Goblin
Mega Knight
Zap Mega Knight Skeletons Bats Magic Archer
Skeletons Cannon Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Zap
Mega Knight Skeletons Cannon
Cannon Dart Goblin Magic Archer Mega Knight
Skeletons Bats Zap Dart Goblin Magic Archer
Bats Mega Knight Zap Cannon Dart Goblin Magic Archer
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Zap Magic Archer Mega Knight
Bats Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin
Bats
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Magic Archer Dart Goblin Mega Knight
Bats
Zap Dart Goblin Magic Archer Mega Knight
Zap Dart Goblin Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Magic Archer Mega Knight
Zap Dart Goblin Magic Archer
Zap Magic Archer Mega Knight
Zap Dart Goblin Magic Archer
Bats Zap Dart Goblin Magic Archer
Zap Bats Dart Goblin
Zap Dart Goblin Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Bats Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer Mega Knight
Zap Dart Goblin Magic Archer
Zap
Dart Goblin Mega Knight
Zap Bats Dart Goblin Magic Archer
Bats Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer Mega Knight
Dart Goblin Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: