My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Bandit Phoenix Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Bandit Phoenix Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Bandit Phoenix Skeleton King
Giant Snowball
Skeletons Bats Dart Goblin Skeleton King
Zap
Skeletons Bats Dart Goblin Bandit Skeleton King
Barbarian Barrel
Skeletons Dart Goblin Bandit Skeleton King
The Log
Skeletons Dart Goblin Bandit Skeleton King
Earthquake
Skeletons Skeleton King
Arrows
Skeletons Bats Dart Goblin Skeleton King
Royal Delivery
Skeletons Bats Dart Goblin Bandit Skeleton King
Fireball
Dart Goblin Bandit Skeleton King
Poison
Bats Dart Goblin Phoenix Skeleton King
Lightning
Bandit Phoenix Skeleton King
Rocket
Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Dart Goblin Bandit Phoenix Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Dart Goblin

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Zap Bandit Skeleton King
Zap
Bats Dart Goblin Bandit Phoenix Mega Knight
Dart Goblin
Zap Bandit Mega Knight Skeleton King
Bandit
Bats Zap Dart Goblin Mega Knight
Phoenix
Zap
Mega Knight
Bats Zap Dart Goblin Bandit
Skeleton King
Bats Dart Goblin

Defense Synergies 2 15

Skeletons
Dart Goblin Bats Zap Bandit Phoenix
Bats
Skeletons Zap Dart Goblin Bandit Mega Knight Skeleton King
Zap
Mega Knight Skeletons Bats Dart Goblin Bandit Phoenix
Dart Goblin
Skeletons Bats Zap Bandit Mega Knight
Bandit
Skeletons Bats Zap Dart Goblin Mega Knight
Phoenix
Skeletons Zap
Mega Knight
Zap Bats Dart Goblin Bandit
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Skeletons Bats Zap Dart Goblin Bandit Phoenix Mega Knight
Mega Knight Skeletons Bats Dart Goblin Bandit
Skeletons Bats Dart Goblin Bandit Phoenix Mega Knight Skeleton King
Mega Knight
Skeletons Bats Zap Dart Goblin Bandit Mega Knight
Bats Dart Goblin Zap Phoenix
Zap Dart Goblin Bandit Phoenix Mega Knight
Skeletons Phoenix Skeleton King
Skeletons Dart Goblin Bandit Phoenix Mega Knight
Bats Dart Goblin Skeletons Zap Bandit Mega Knight Skeleton King
Bats Zap Dart Goblin Phoenix
Mega Knight Skeletons Bats Zap Bandit
Mega Knight Bats Zap Dart Goblin Skeleton King
Bandit Phoenix Mega Knight Skeleton King
Zap Bandit Mega Knight
Mega Knight Skeletons Bats
Mega Knight Bats Zap Dart Goblin Bandit
Zap Bats Dart Goblin Bandit Mega Knight
Dart Goblin Phoenix
Mega Knight Bats Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Bandit
Bandit Zap Phoenix Mega Knight
Bandit Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap Bandit Phoenix
Skeletons Bandit Phoenix Mega Knight
Skeletons Bats Zap Dart Goblin
Skeletons Bats Dart Goblin Bandit Phoenix
Mega Knight Phoenix
Zap Mega Knight Skeletons Bats Bandit Phoenix
Skeletons Dart Goblin Phoenix
Mega Knight Bats Dart Goblin Phoenix
Mega Knight Zap Phoenix
Mega Knight Skeletons Bandit Skeleton King
Dart Goblin Mega Knight
Phoenix Skeletons Bats Zap Dart Goblin Skeleton King
Bats Mega Knight Zap Dart Goblin Phoenix Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Zap Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin
Zap Mega Knight
Bats Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Bandit
Bats
Zap Dart Goblin Bandit
Zap Dart Goblin
Dart Goblin Bandit
Dart Goblin Bandit
Zap Dart Goblin
Zap Dart Goblin Bandit
Dart Goblin Bandit Mega Knight
Bats
Zap Dart Goblin Bandit Mega Knight
Zap Dart Goblin Mega Knight
Mega Knight
Zap
Zap Mega Knight
Zap Dart Goblin Bandit
Zap Bandit Mega Knight
Zap Dart Goblin Bandit
Bats Zap Dart Goblin
Zap Bats Dart Goblin
Zap Dart Goblin Bandit Mega Knight
Zap
Mega Knight
Zap Bats Dart Goblin Bandit
Zap Dart Goblin
Dart Goblin Mega Knight
Zap Dart Goblin Skeleton King
Zap
Dart Goblin Mega Knight
Zap Bats Dart Goblin Skeleton King
Bats Zap Dart Goblin
Zap Dart Goblin Bandit Mega Knight
Dart Goblin Mega Knight

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