My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Three Musketeers
Giant Snowball
Skeletons Bats Dart Goblin Three Musketeers
Zap
Skeletons Bats Dart Goblin Three Musketeers
Barbarian Barrel
Skeletons Dart Goblin Wizard Three Musketeers
The Log
Skeletons Dart Goblin Mini P.E.K.K.A Three Musketeers
Earthquake
Skeletons
Arrows
Skeletons Bats Dart Goblin
Royal Delivery
Skeletons Bats Dart Goblin Mini P.E.K.K.A Wizard Three Musketeers
Fireball
Dart Goblin Wizard Three Musketeers
Poison
Bats Dart Goblin Wizard Three Musketeers
Lightning
Mini P.E.K.K.A Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Dart Goblin Fireball Mini P.E.K.K.A Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Dart Goblin

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Mini P.E.K.K.A
Zap
Fireball Bats Dart Goblin Mini P.E.K.K.A Three Musketeers
Dart Goblin
Zap
Fireball
Zap
Mini P.E.K.K.A
Bats Zap Wizard
Wizard
Mini P.E.K.K.A
Three Musketeers
Zap

Defense Synergies 3 12

Skeletons
Dart Goblin Bats Zap Mini P.E.K.K.A Wizard
Bats
Skeletons Zap Dart Goblin Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Skeletons Bats Dart Goblin Three Musketeers
Dart Goblin
Skeletons Bats Zap Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Skeletons Bats Dart Goblin Fireball Wizard
Wizard
Skeletons Mini P.E.K.K.A
Three Musketeers
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Wizard
Mini P.E.K.K.A Skeletons Bats Zap Dart Goblin Three Musketeers
Mini P.E.K.K.A Three Musketeers Skeletons Bats Dart Goblin
Mini P.E.K.K.A Three Musketeers Skeletons Bats Dart Goblin
Fireball Mini P.E.K.K.A
Fireball Skeletons Bats Zap Dart Goblin
Bats Dart Goblin Three Musketeers Zap Fireball Wizard
Zap Dart Goblin Fireball
Mini P.E.K.K.A Three Musketeers Skeletons
Skeletons Dart Goblin Mini P.E.K.K.A
Bats Dart Goblin Skeletons Zap Fireball Wizard
Three Musketeers Bats Zap Dart Goblin Fireball Wizard
Mini P.E.K.K.A Skeletons Bats Zap Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers Bats Zap Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers
Zap Fireball Mini P.E.K.K.A Three Musketeers
Wizard Three Musketeers Skeletons Bats Fireball Mini P.E.K.K.A
Fireball Bats Zap Dart Goblin Wizard Three Musketeers
Zap Wizard Bats Dart Goblin Fireball
Mini P.E.K.K.A Dart Goblin Three Musketeers
Wizard Bats Dart Goblin Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Fireball
Fireball Zap Mini P.E.K.K.A Wizard
Skeletons Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Fireball
Skeletons Mini P.E.K.K.A Three Musketeers
Fireball Wizard Skeletons Bats Zap Dart Goblin Three Musketeers
Mini P.E.K.K.A Skeletons Bats Dart Goblin Fireball
Mini P.E.K.K.A
Zap Skeletons Bats Fireball Mini P.E.K.K.A
Skeletons Dart Goblin Three Musketeers
Bats Dart Goblin Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Skeletons Fireball Wizard Three Musketeers
Wizard Dart Goblin Fireball Three Musketeers
Skeletons Bats Zap Dart Goblin Fireball Mini P.E.K.K.A Three Musketeers
Bats Zap Dart Goblin Fireball Mini P.E.K.K.A Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap Dart Goblin
Dart Goblin Wizard
Fireball Zap Dart Goblin Wizard
Fireball Zap Dart Goblin Wizard
Bats Fireball Mini P.E.K.K.A Three Musketeers
Zap Dart Goblin Fireball Wizard
Fireball Zap Dart Goblin Wizard
Dart Goblin Fireball Three Musketeers
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Wizard Three Musketeers
Dart Goblin Fireball Wizard Three Musketeers
Fireball Three Musketeers
Bats Mini P.E.K.K.A
Zap Dart Goblin Fireball Mini P.E.K.K.A Wizard Three Musketeers
Zap Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Dart Goblin Wizard
Fireball Zap Wizard
Fireball Zap Dart Goblin
Bats Zap Dart Goblin Fireball Wizard
Zap Bats Dart Goblin Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Dart Goblin Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Bats Dart Goblin Fireball
Fireball Zap Dart Goblin Wizard Three Musketeers
Fireball
Fireball Dart Goblin Mini P.E.K.K.A Wizard Three Musketeers
Zap Dart Goblin Fireball Wizard
Zap Fireball
Dart Goblin Three Musketeers
Zap Bats Dart Goblin Fireball
Bats Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Fireball Dart Goblin Wizard

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