My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Battle Ram P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram
Giant Snowball
Skeletons Bats Battle Ram Lumberjack
Zap
Skeletons Bats Firecracker Battle Ram
Barbarian Barrel
Skeletons Firecracker Battle Ram Lumberjack
The Log
Skeletons Firecracker Battle Ram Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Battle Ram P.E.K.K.A Lumberjack
Fireball
Firecracker Battle Ram Lumberjack
Poison
Bats Firecracker
Lightning
Battle Ram Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Firecracker Battle Ram Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Firecracker Battle Ram P.E.K.K.A Lumberjack
Zap
Firecracker Battle Ram P.E.K.K.A Bats The Log Lumberjack
Firecracker
Zap Bats Battle Ram P.E.K.K.A Lumberjack
Battle Ram
Zap The Log Bats Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Bats Firecracker Battle Ram The Log Lumberjack
The Log
Battle Ram Zap P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Firecracker Battle Ram P.E.K.K.A The Log

Defense Synergies 2 18

Skeletons
Bats Zap Firecracker P.E.K.K.A The Log Lumberjack
Bats
Skeletons Zap Firecracker P.E.K.K.A The Log Lumberjack
Zap
Skeletons Bats Firecracker P.E.K.K.A The Log Lumberjack
Firecracker
The Log Skeletons Bats Zap P.E.K.K.A Lumberjack
Battle Ram
P.E.K.K.A
The Log Skeletons Bats Zap Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Bats Zap Lumberjack
Lumberjack
Skeletons Bats Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
P.E.K.K.A Lumberjack Skeletons Bats Zap Firecracker The Log
P.E.K.K.A Lumberjack Skeletons Bats
P.E.K.K.A Lumberjack Skeletons Bats Firecracker
Firecracker P.E.K.K.A The Log Lumberjack
The Log Skeletons Bats Zap Firecracker Lumberjack
Bats Zap Firecracker
Zap P.E.K.K.A The Log
P.E.K.K.A Skeletons Lumberjack
Skeletons Firecracker Lumberjack
Bats Skeletons Zap Firecracker The Log Lumberjack
Bats Zap Firecracker
P.E.K.K.A Lumberjack Skeletons Bats Zap The Log
Bats Zap Firecracker P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A The Log Lumberjack
Skeletons Bats Firecracker P.E.K.K.A Lumberjack
Bats Zap Firecracker The Log Lumberjack
Zap The Log Bats Firecracker Lumberjack
P.E.K.K.A Lumberjack
Bats Firecracker P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap P.E.K.K.A
Zap Firecracker The Log Lumberjack
P.E.K.K.A Lumberjack Skeletons Bats Zap The Log
P.E.K.K.A Lumberjack Bats Zap The Log
P.E.K.K.A Skeletons Lumberjack
Firecracker Skeletons Bats Zap
P.E.K.K.A Skeletons Bats Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Skeletons Bats Firecracker The Log
P.E.K.K.A Skeletons
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Lumberjack
Firecracker
Skeletons Bats Zap Firecracker P.E.K.K.A The Log Lumberjack
Bats Zap Firecracker P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Bats Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Bats Lumberjack
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Bats
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Bats Zap Firecracker
Zap Bats Firecracker
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Bats
Zap Firecracker
The Log
Firecracker Lumberjack
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker The Log
P.E.K.K.A
Firecracker

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