My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Tesla Ice Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker Tesla
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker
Lightning
Tesla Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Ice Golem Firecracker Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Ice Golem

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Hog Rider Mega Knight Zap Firecracker
Zap
Firecracker Hog Rider Bats Ice Golem Mega Knight
Firecracker
Zap Hog Rider Bats Ice Golem Mega Knight
Tesla
Ice Golem
Bats Hog Rider Zap Firecracker
Hog Rider
Bats Zap Firecracker Ice Golem Mega Knight
Mega Knight
Bats Zap Firecracker Hog Rider

Defense Synergies 4 15

Skeletons
Tesla Bats Zap Firecracker Ice Golem
Bats
Skeletons Zap Firecracker Tesla Ice Golem Mega Knight
Zap
Mega Knight Skeletons Bats Firecracker Tesla Ice Golem
Firecracker
Ice Golem Skeletons Bats Zap Tesla Mega Knight
Tesla
Skeletons Ice Golem Bats Zap Firecracker
Ice Golem
Firecracker Tesla Skeletons Bats Zap Mega Knight
Hog Rider
Mega Knight
Zap Bats Firecracker Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Ice Golem
Skeletons Bats Zap Firecracker Tesla Mega Knight
Tesla Mega Knight Skeletons Bats
Tesla Skeletons Bats Firecracker Mega Knight
Firecracker Mega Knight
Skeletons Bats Zap Firecracker Tesla Mega Knight
Bats Tesla Zap Firecracker
Zap Tesla Ice Golem Mega Knight
Tesla Skeletons
Skeletons Firecracker Tesla Ice Golem Mega Knight
Bats Skeletons Zap Firecracker Tesla Ice Golem Mega Knight
Tesla Bats Zap Firecracker
Tesla Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap Firecracker Tesla
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Mega Knight Skeletons Bats Firecracker
Tesla Mega Knight Bats Zap Firecracker
Zap Bats Firecracker Tesla Ice Golem Mega Knight
Tesla
Mega Knight Bats Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla Ice Golem
Zap Firecracker Tesla Ice Golem Mega Knight
Mega Knight Skeletons Bats Zap Ice Golem
Mega Knight Bats Zap Tesla Ice Golem
Skeletons Tesla Mega Knight
Firecracker Skeletons Bats Zap Tesla Ice Golem
Skeletons Bats Tesla Ice Golem
Mega Knight Tesla
Zap Mega Knight Skeletons Bats Firecracker Ice Golem
Skeletons Tesla
Mega Knight Bats Tesla
Mega Knight Zap
Mega Knight Skeletons Tesla Ice Golem
Firecracker Tesla Mega Knight
Tesla Skeletons Bats Zap Firecracker Ice Golem
Bats Mega Knight Zap Firecracker Tesla Ice Golem
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem
Firecracker Zap
Firecracker Ice Golem
Zap Firecracker Mega Knight
Firecracker Bats Zap Ice Golem
Firecracker
Zap Firecracker Ice Golem
Zap Firecracker
Bats
Firecracker Zap
Zap Firecracker
Firecracker Ice Golem
Firecracker
Zap Firecracker Ice Golem
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Ice Golem Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker Ice Golem
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Ice Golem
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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