My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel
Zap
Skeletons Bats Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Valkyrie Goblin Barrel
The Log
Skeletons Firecracker Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Bats Firecracker Goblin Barrel
Royal Delivery
Skeletons Bats Firecracker Valkyrie Goblin Barrel P.E.K.K.A
Fireball
Firecracker Goblin Barrel
Poison
Bats Firecracker
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Firecracker Goblin Barrel Valkyrie P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Mega Knight Zap Firecracker Goblin Barrel P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bats Valkyrie Mega Knight
Firecracker
Zap Bats Valkyrie Goblin Barrel P.E.K.K.A Mega Knight
Valkyrie
Bats Goblin Barrel Zap Firecracker P.E.K.K.A
Goblin Barrel
Valkyrie Bats Firecracker P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Bats Firecracker Valkyrie Goblin Barrel
Mega Knight
Bats Zap Firecracker Goblin Barrel

Defense Synergies 2 15

Skeletons
Bats Zap Firecracker P.E.K.K.A
Bats
Skeletons Zap Firecracker Valkyrie P.E.K.K.A Mega Knight
Zap
Mega Knight Skeletons Bats Firecracker Valkyrie P.E.K.K.A
Firecracker
Valkyrie Skeletons Bats Zap P.E.K.K.A Mega Knight
Valkyrie
Firecracker Bats Zap P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Skeletons Bats Zap Firecracker Valkyrie
Mega Knight
Zap Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
P.E.K.K.A Skeletons Bats Zap Firecracker Valkyrie Mega Knight
P.E.K.K.A Mega Knight Skeletons Bats Valkyrie
P.E.K.K.A Skeletons Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie P.E.K.K.A Mega Knight
Skeletons Bats Zap Firecracker Valkyrie Mega Knight
Bats Zap Firecracker
Zap Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons
Skeletons Firecracker Valkyrie Mega Knight
Bats Valkyrie Skeletons Zap Firecracker Mega Knight
Bats Zap Firecracker
P.E.K.K.A Mega Knight Skeletons Bats Zap Valkyrie
Valkyrie Mega Knight Bats Zap Firecracker P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Firecracker Valkyrie P.E.K.K.A
Valkyrie Mega Knight Bats Zap Firecracker
Zap Valkyrie Bats Firecracker Mega Knight
P.E.K.K.A
Valkyrie Mega Knight Bats Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Zap P.E.K.K.A
Zap Firecracker Valkyrie Mega Knight
P.E.K.K.A Mega Knight Skeletons Bats Zap Valkyrie
Valkyrie P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Skeletons Valkyrie Mega Knight
Firecracker Skeletons Bats Zap
P.E.K.K.A Skeletons Bats Valkyrie
P.E.K.K.A Mega Knight Valkyrie
Zap P.E.K.K.A Mega Knight Skeletons Bats Firecracker Valkyrie
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Bats Valkyrie
P.E.K.K.A Mega Knight Zap Valkyrie
P.E.K.K.A Mega Knight Skeletons Valkyrie
Firecracker Valkyrie Mega Knight
Skeletons Bats Zap Firecracker Valkyrie P.E.K.K.A
Bats Valkyrie Mega Knight Zap Firecracker P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Valkyrie Mega Knight
Mega Knight
Zap
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker
Zap Bats
Zap Firecracker
Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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