My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker Valkyrie Electro Wizard
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Valkyrie Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Firecracker Valkyrie Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Firecracker

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider Zap Firecracker P.E.K.K.A
Zap
Firecracker Hog Rider P.E.K.K.A Electro Wizard Bats Valkyrie
Firecracker
Zap Hog Rider Bats Valkyrie P.E.K.K.A
Valkyrie
Bats Hog Rider Zap Firecracker P.E.K.K.A Electro Wizard
Hog Rider
Bats Zap Firecracker Valkyrie Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Firecracker Valkyrie
Electro Wizard
Zap P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 2 18

Skeletons
Bats Zap Firecracker P.E.K.K.A Electro Wizard
Bats
Skeletons Zap Firecracker Valkyrie P.E.K.K.A Electro Wizard
Zap
Electro Wizard Skeletons Bats Firecracker Valkyrie P.E.K.K.A
Firecracker
Valkyrie Skeletons Bats Zap P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Bats Zap P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
Skeletons Bats Zap Firecracker Valkyrie Electro Wizard
Electro Wizard
Zap Skeletons Bats Firecracker Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Electro Wizard
P.E.K.K.A Skeletons Bats Zap Firecracker Valkyrie Electro Wizard
P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
P.E.K.K.A Skeletons Bats Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie P.E.K.K.A
Skeletons Bats Zap Firecracker Valkyrie Electro Wizard
Bats Electro Wizard Zap Firecracker
Zap Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons
Skeletons Firecracker Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Skeletons Zap Firecracker
Bats Zap Firecracker Electro Wizard
P.E.K.K.A Skeletons Bats Zap Valkyrie Electro Wizard
Valkyrie Bats Zap Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Skeletons Bats Firecracker Valkyrie P.E.K.K.A Electro Wizard
Valkyrie Bats Zap Firecracker Electro Wizard
Zap Valkyrie Bats Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Bats Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Valkyrie
P.E.K.K.A Skeletons Bats Zap Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Skeletons Valkyrie
Firecracker Skeletons Bats Zap Electro Wizard
P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Skeletons Bats Firecracker Valkyrie
P.E.K.K.A Skeletons
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Skeletons Valkyrie
Firecracker Valkyrie
Electro Wizard Skeletons Bats Zap Firecracker Valkyrie P.E.K.K.A
Bats Valkyrie Zap Firecracker P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Electro Wizard
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Electro Wizard
Firecracker Zap Valkyrie Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Bats
Zap Firecracker Electro Wizard
Zap Firecracker Valkyrie
Zap
Zap Firecracker Valkyrie
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Bats Zap Firecracker Electro Wizard
Zap Electro Wizard Bats Firecracker
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Bats
Zap Firecracker Electro Wizard
Firecracker Valkyrie Electro Wizard
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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