My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Miner Inferno Dragon
Giant Snowball
Skeletons Bats Goblin Gang Miner Inferno Dragon
Zap
Skeletons Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Skeletons Goblin Gang
The Log
Skeletons Goblin Gang
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Bats Goblin Gang
Royal Delivery
Skeletons Bats Goblin Gang Miner Inferno Dragon
Fireball
Goblin Gang Inferno Dragon
Poison
Bats Goblin Gang
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Goblin Gang Miner Fireball Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Goblin Gang

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Mega Knight Zap Inferno Dragon
Zap
Fireball Miner Bats Mega Knight
Goblin Gang
Miner
Fireball
Zap Miner Mega Knight
Miner
Bats Zap Goblin Gang Fireball Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Zap Fireball Miner

Defense Synergies 2 15

Skeletons
Bats Zap Inferno Dragon
Bats
Skeletons Zap Inferno Dragon Mega Knight
Zap
Fireball Mega Knight Skeletons Bats Goblin Gang Miner Inferno Dragon
Goblin Gang
Zap Miner Inferno Dragon
Fireball
Zap Miner Mega Knight
Miner
Zap Goblin Gang Fireball Mega Knight
Inferno Dragon
Skeletons Bats Zap Goblin Gang Mega Knight
Mega Knight
Zap Bats Fireball Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Inferno Dragon Skeletons Bats Zap Goblin Gang Mega Knight
Goblin Gang Mega Knight Skeletons Bats Inferno Dragon
Inferno Dragon Skeletons Bats Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Skeletons Bats Zap Mega Knight
Bats Inferno Dragon Zap Goblin Gang Fireball
Zap Fireball Mega Knight
Inferno Dragon Skeletons Goblin Gang
Goblin Gang Skeletons Miner Mega Knight
Bats Goblin Gang Skeletons Zap Fireball Mega Knight
Inferno Dragon Bats Zap Goblin Gang Fireball
Mega Knight Skeletons Bats Zap Goblin Gang Fireball
Fireball Mega Knight Bats Zap Goblin Gang
Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Fireball Inferno Dragon Mega Knight
Mega Knight Skeletons Bats Goblin Gang Fireball
Fireball Mega Knight Bats Zap Goblin Gang
Zap Bats Fireball Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Zap Fireball
Fireball Zap Goblin Gang Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Skeletons Bats Zap
Goblin Gang Mega Knight Bats Zap Fireball
Skeletons Goblin Gang Inferno Dragon Mega Knight
Fireball Skeletons Bats Zap Goblin Gang
Goblin Gang Skeletons Bats Fireball
Mega Knight Inferno Dragon
Zap Mega Knight Skeletons Bats Fireball Inferno Dragon
Skeletons Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap Fireball
Mega Knight Skeletons Goblin Gang Fireball
Fireball Mega Knight
Goblin Gang Skeletons Bats Zap Fireball Inferno Dragon
Bats Mega Knight Zap Fireball Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball
Fireball Zap Mega Knight
Fireball Bats Zap
Fireball Zap
Fireball Miner Zap
Bats Goblin Gang Fireball
Miner Zap Fireball
Fireball Zap
Fireball Miner
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Bats
Zap Fireball Mega Knight
Zap Fireball Miner Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Miner Zap
Fireball Zap Miner Mega Knight
Fireball Miner Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball Miner Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Miner Goblin Gang Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Miner Mega Knight
Inferno Dragon
Fireball Mega Knight

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