My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Inferno Tower
Barbarian Barrel
Skeletons Knight Valkyrie Inferno Tower
The Log
Skeletons
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Valkyrie P.E.K.K.A
Fireball
Inferno Tower
Poison
Bats Inferno Tower
Lightning
Knight Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Knight Fireball Valkyrie Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Valkyrie Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Bats Knight Valkyrie
Knight
Bats Zap Fireball
Fireball
Zap Knight
Valkyrie
Bats Zap P.E.K.K.A
Inferno Tower
P.E.K.K.A
Zap Bats Valkyrie

Defense Synergies 3 18

Skeletons
Bats Zap Knight Inferno Tower P.E.K.K.A
Bats
Knight Skeletons Zap Valkyrie Inferno Tower P.E.K.K.A
Zap
Fireball Skeletons Bats Knight Valkyrie Inferno Tower P.E.K.K.A
Knight
Bats Inferno Tower Skeletons Zap Fireball
Fireball
Zap Knight Valkyrie Inferno Tower
Valkyrie
Bats Zap Fireball Inferno Tower P.E.K.K.A
Inferno Tower
Knight Skeletons Bats Zap Fireball Valkyrie
P.E.K.K.A
Skeletons Bats Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Bats Zap Knight Valkyrie
Inferno Tower P.E.K.K.A Skeletons Bats Knight Valkyrie
Inferno Tower P.E.K.K.A Skeletons Bats Knight Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Skeletons Bats Zap Valkyrie
Bats Inferno Tower Zap Fireball
Zap Fireball Valkyrie Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Skeletons
Knight Skeletons Valkyrie Inferno Tower
Bats Valkyrie Skeletons Zap Knight Fireball
Inferno Tower Bats Zap Fireball
Inferno Tower P.E.K.K.A Skeletons Bats Zap Knight Fireball Valkyrie
Fireball Valkyrie Bats Zap P.E.K.K.A
Inferno Tower P.E.K.K.A Knight
Inferno Tower Zap Fireball P.E.K.K.A
Skeletons Bats Knight Fireball Valkyrie Inferno Tower P.E.K.K.A
Fireball Valkyrie Bats Zap Knight
Zap Valkyrie Bats Knight Fireball
P.E.K.K.A Inferno Tower
Valkyrie Bats Knight Fireball P.E.K.K.A
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Zap Fireball Inferno Tower P.E.K.K.A
Fireball Zap Knight Valkyrie
P.E.K.K.A Skeletons Bats Zap Knight Valkyrie Inferno Tower
Valkyrie P.E.K.K.A Bats Zap Knight Fireball Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Knight Valkyrie
Fireball Skeletons Bats Zap
P.E.K.K.A Skeletons Bats Knight Fireball Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Knight Valkyrie
Zap P.E.K.K.A Skeletons Bats Knight Fireball Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Skeletons
P.E.K.K.A Bats Knight Valkyrie Inferno Tower
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Skeletons Knight Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Inferno Tower Skeletons Bats Zap Knight Fireball Valkyrie P.E.K.K.A
Bats Valkyrie Zap Fireball Inferno Tower P.E.K.K.A
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Zap
Fireball
Knight Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Fireball
Zap Knight Fireball Valkyrie
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Fireball
Fireball Zap
Fireball
Fireball Knight Valkyrie
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball

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