My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker Royal Giant
Barbarian Barrel
Skeletons Knight Firecracker Tesla
The Log
Skeletons Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Knight Firecracker Mini P.E.K.K.A
Fireball
Firecracker Tesla
Poison
Bats Firecracker
Lightning
Knight Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Knight Firecracker Tesla Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Royal Giant Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Bats Knight Royal Giant Mini P.E.K.K.A
Knight
Bats Firecracker Zap
Firecracker
Zap Knight Royal Giant Bats Mini P.E.K.K.A
Tesla
Royal Giant
Bats Firecracker Zap
Mini P.E.K.K.A
Bats Zap Firecracker

Defense Synergies 5 16

Skeletons
Tesla Bats Zap Knight Firecracker Mini P.E.K.K.A
Bats
Knight Skeletons Zap Firecracker Tesla Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons Bats Knight Firecracker Tesla
Knight
Bats Firecracker Tesla Skeletons Zap Mini P.E.K.K.A
Firecracker
Knight Skeletons Bats Zap Tesla Mini P.E.K.K.A
Tesla
Skeletons Knight Bats Zap Firecracker Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Zap Skeletons Bats Knight Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla
Mini P.E.K.K.A Skeletons Bats Zap Knight Firecracker Tesla
Tesla Mini P.E.K.K.A Skeletons Bats Knight
Tesla Mini P.E.K.K.A Skeletons Bats Knight Firecracker
Firecracker Mini P.E.K.K.A
Skeletons Bats Zap Firecracker Tesla
Bats Tesla Zap Firecracker
Zap Tesla
Tesla Mini P.E.K.K.A Skeletons
Knight Skeletons Firecracker Tesla Mini P.E.K.K.A
Bats Skeletons Zap Knight Firecracker Tesla
Tesla Bats Zap Firecracker
Tesla Mini P.E.K.K.A Skeletons Bats Zap Knight
Bats Zap Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tesla
Zap Tesla Mini P.E.K.K.A
Tesla Skeletons Bats Knight Firecracker Mini P.E.K.K.A
Tesla Bats Zap Knight Firecracker
Zap Bats Knight Firecracker Tesla
Mini P.E.K.K.A Tesla
Bats Knight Firecracker Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Zap Tesla
Zap Knight Firecracker Tesla Mini P.E.K.K.A
Skeletons Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Knight Tesla
Skeletons Knight Tesla Mini P.E.K.K.A
Firecracker Skeletons Bats Zap Tesla
Mini P.E.K.K.A Skeletons Bats Knight Tesla
Mini P.E.K.K.A Knight Tesla
Zap Skeletons Bats Knight Firecracker Mini P.E.K.K.A
Skeletons Tesla
Bats Knight Tesla Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Bats Zap Knight Firecracker Mini P.E.K.K.A
Bats Zap Firecracker Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker
Firecracker
Zap Bats
Zap Firecracker
Knight Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker

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