My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Zappies Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Zappies Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Zappies Princess
Zap
Skeletons Bats Firecracker Zappies Inferno Tower Princess
Barbarian Barrel
Skeletons Knight Firecracker Zappies Inferno Tower Princess
The Log
Skeletons Firecracker Zappies Princess
Earthquake
Skeletons Firecracker Zappies Inferno Tower
Arrows
Skeletons Bats Firecracker Zappies Princess
Royal Delivery
Skeletons Bats Knight Firecracker Zappies Princess
Fireball
Firecracker Zappies Inferno Tower Princess
Poison
Bats Firecracker Zappies Inferno Tower Princess
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Knight Firecracker Princess Zappies Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Zap Firecracker
Zap
Firecracker Bats Knight Zappies Princess
Knight
Bats Firecracker Princess Zap Zappies
Firecracker
Zap Knight Bats Zappies Princess
Zappies
Zap Knight Firecracker
Inferno Tower
Princess
Knight Zap Firecracker

Defense Synergies 4 21

Skeletons
Bats Zap Knight Firecracker Zappies Inferno Tower Princess
Bats
Knight Skeletons Zap Firecracker Zappies Inferno Tower
Zap
Skeletons Bats Knight Firecracker Zappies Inferno Tower Princess
Knight
Bats Firecracker Inferno Tower Princess Skeletons Zap Zappies
Firecracker
Knight Skeletons Bats Zap Zappies Inferno Tower Princess
Zappies
Skeletons Bats Zap Knight Firecracker
Inferno Tower
Knight Skeletons Bats Zap Firecracker Princess
Princess
Knight Skeletons Zap Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Zappies Inferno Tower
Inferno Tower Skeletons Bats Zap Knight Firecracker Zappies
Inferno Tower Skeletons Bats Knight Zappies
Inferno Tower Skeletons Bats Knight Firecracker Zappies
Firecracker Princess
Skeletons Bats Zap Firecracker Zappies
Bats Inferno Tower Zap Firecracker Zappies Princess
Zap Inferno Tower
Zappies Inferno Tower Skeletons Princess
Knight Skeletons Firecracker Zappies Inferno Tower
Bats Skeletons Zap Knight Firecracker Zappies Princess
Inferno Tower Bats Zap Firecracker Zappies Princess
Inferno Tower Skeletons Bats Zap Knight Zappies
Bats Zap Firecracker Zappies Princess
Inferno Tower Knight Zappies
Inferno Tower Zap Zappies
Skeletons Bats Knight Firecracker Zappies Inferno Tower
Bats Zap Knight Firecracker Zappies
Zap Bats Knight Firecracker Zappies Princess
Zappies Inferno Tower
Bats Knight Firecracker Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Zappies Inferno Tower
Zap Knight Firecracker
Zappies Skeletons Bats Zap Knight Inferno Tower
Bats Zap Knight Zappies Inferno Tower
Inferno Tower Skeletons Knight Zappies
Firecracker Skeletons Bats Zap Zappies Princess
Skeletons Bats Knight Zappies Inferno Tower
Inferno Tower Knight Zappies
Zap Skeletons Bats Knight Firecracker Zappies Inferno Tower
Inferno Tower Skeletons Zappies
Bats Knight Zappies Inferno Tower
Zap
Skeletons Knight Zappies Inferno Tower
Firecracker Zappies Princess
Zappies Inferno Tower Skeletons Bats Zap Knight Firecracker
Bats Zap Firecracker Zappies Inferno Tower Princess
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker
Firecracker Zap Princess
Knight Firecracker
Zap Firecracker
Firecracker Bats Zap Princess
Firecracker Princess
Zap Firecracker Princess
Zap Firecracker
Bats
Firecracker Zap Knight Princess
Zap Firecracker Princess
Knight Firecracker Princess
Firecracker Princess
Princess Zap Firecracker
Zap Firecracker Princess
Firecracker Princess
Bats
Zap Firecracker Princess
Zap Firecracker Princess
Princess
Zap
Zap Firecracker Princess
Firecracker Zap Princess
Zap Princess
Zap Firecracker
Bats Zap Firecracker Princess
Zap Bats Firecracker Zappies
Zap
Zap Firecracker Zappies Princess
Firecracker Princess
Zap Bats Zappies Princess
Zap Firecracker Zappies Princess
Knight Firecracker Princess
Zap Firecracker Princess
Zap
Firecracker
Zap Bats Firecracker Zappies Princess
Firecracker Bats Zap Zappies Princess
Zap Firecracker Princess
Firecracker

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