My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Baby Dragon Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Baby Dragon Witch
Zap
Skeletons Bats Witch Goblin Giant
Barbarian Barrel
Skeletons Knight Witch
The Log
Skeletons Mini P.E.K.K.A Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Bats Witch
Royal Delivery
Skeletons Bats Knight Mini P.E.K.K.A Baby Dragon Witch
Fireball
Baby Dragon Witch
Poison
Bats Witch
Lightning
Knight Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Knight Mini P.E.K.K.A Baby Dragon Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Zap Mini P.E.K.K.A Baby Dragon Goblin Giant
Zap
Goblin Giant Bats Knight Mini P.E.K.K.A Baby Dragon Witch
Knight
Bats Baby Dragon Zap Witch
Mini P.E.K.K.A
Bats Zap Baby Dragon Goblin Giant
Baby Dragon
Knight Bats Zap Mini P.E.K.K.A Witch Goblin Giant
Witch
Zap Knight Baby Dragon Goblin Giant
Goblin Giant
Zap Bats Mini P.E.K.K.A Baby Dragon Witch

Defense Synergies 3 19

Skeletons
Bats Zap Knight Mini P.E.K.K.A Baby Dragon Witch
Bats
Knight Skeletons Zap Mini P.E.K.K.A Baby Dragon Goblin Giant
Zap
Mini P.E.K.K.A Goblin Giant Skeletons Bats Knight Baby Dragon Witch
Knight
Bats Skeletons Zap Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A
Zap Skeletons Bats Knight Baby Dragon Witch
Baby Dragon
Skeletons Bats Zap Knight Mini P.E.K.K.A Witch
Witch
Skeletons Zap Knight Mini P.E.K.K.A Baby Dragon
Goblin Giant
Zap Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon Goblin Giant
Mini P.E.K.K.A Skeletons Bats Zap Knight Witch
Mini P.E.K.K.A Witch Skeletons Bats Knight
Mini P.E.K.K.A Witch Skeletons Bats Knight
Mini P.E.K.K.A
Skeletons Bats Zap Baby Dragon
Bats Zap Baby Dragon Witch
Zap Baby Dragon Goblin Giant
Mini P.E.K.K.A Witch Skeletons
Knight Skeletons Mini P.E.K.K.A
Bats Witch Skeletons Zap Knight Baby Dragon Goblin Giant
Bats Zap Baby Dragon Witch
Mini P.E.K.K.A Skeletons Bats Zap Knight Witch
Bats Zap Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Skeletons Bats Knight Mini P.E.K.K.A Witch
Bats Zap Knight Baby Dragon Witch
Zap Baby Dragon Witch Bats Knight
Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A Baby Dragon Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Zap Witch
Zap Knight Mini P.E.K.K.A Baby Dragon
Skeletons Bats Zap Knight Mini P.E.K.K.A Witch Goblin Giant
Mini P.E.K.K.A Bats Zap Knight Goblin Giant
Skeletons Knight Mini P.E.K.K.A Witch Goblin Giant
Skeletons Bats Zap Baby Dragon Witch Goblin Giant
Mini P.E.K.K.A Skeletons Bats Knight Witch Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant
Zap Skeletons Bats Knight Mini P.E.K.K.A Baby Dragon Witch
Witch Skeletons Goblin Giant
Bats Knight Mini P.E.K.K.A Witch
Zap Goblin Giant
Mini P.E.K.K.A Skeletons Knight Witch Goblin Giant
Baby Dragon Witch
Witch Skeletons Bats Zap Knight Mini P.E.K.K.A Baby Dragon Goblin Giant
Bats Zap Mini P.E.K.K.A Baby Dragon Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon Goblin Giant
Knight
Zap Baby Dragon
Bats Zap Baby Dragon Witch Goblin Giant
Baby Dragon Witch
Zap Baby Dragon
Zap
Bats Mini P.E.K.K.A
Zap Knight
Zap Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Bats Zap Baby Dragon Witch
Zap Bats Witch
Mini P.E.K.K.A
Zap
Zap
Zap Bats Witch
Zap Baby Dragon Witch
Knight Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Zap
Zap Bats Baby Dragon Witch
Bats Zap Witch
Zap Baby Dragon Witch Goblin Giant

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