My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Skeleton Barrel Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel
Giant Snowball
Skeletons Bats Skeleton Barrel Musketeer
Zap
Skeletons Bats Skeleton Barrel
Barbarian Barrel
Skeletons Knight Skeleton Barrel Musketeer
The Log
Skeletons Skeleton Barrel Musketeer
Earthquake
Skeletons
Arrows
Skeletons Bats Skeleton Barrel
Royal Delivery
Skeletons Bats Knight Skeleton Barrel Musketeer
Fireball
Skeleton Barrel Musketeer
Poison
Bats Skeleton Barrel Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Barbarian Barrel The Log Knight Skeleton Barrel Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Barbarian Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Skeleton Barrel Zap Barbarian Barrel
Zap
Bats Knight Skeleton Barrel Musketeer Barbarian Barrel The Log
Knight
Bats Skeleton Barrel Musketeer Zap Barbarian Barrel The Log
Skeleton Barrel
Bats Knight Zap Musketeer
Musketeer
Knight Zap Skeleton Barrel Barbarian Barrel The Log
Barbarian Barrel
Bats Zap Knight Musketeer
The Log
Zap Knight Musketeer

Defense Synergies 4 18

Skeletons
Musketeer Bats Zap Knight Barbarian Barrel The Log
Bats
Knight Skeletons Zap Musketeer Barbarian Barrel The Log
Zap
Skeletons Bats Knight Skeleton Barrel Musketeer Barbarian Barrel The Log
Knight
Bats Musketeer Skeletons Zap Barbarian Barrel The Log
Skeleton Barrel
Zap Musketeer
Musketeer
Skeletons Knight The Log Bats Zap Skeleton Barrel Barbarian Barrel
Barbarian Barrel
Skeletons Bats Zap Knight Musketeer
The Log
Musketeer Skeletons Bats Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Musketeer Barbarian Barrel The Log
Skeletons Bats Zap Knight Musketeer The Log
Skeletons Bats Knight Musketeer
Skeletons Bats Knight Musketeer
Barbarian Barrel The Log
Barbarian Barrel The Log Skeletons Bats Zap Musketeer
Bats Musketeer Zap
Zap Skeleton Barrel Musketeer Barbarian Barrel The Log
Skeletons Musketeer
Knight Skeletons Musketeer Barbarian Barrel
Bats Skeletons Zap Knight Musketeer Barbarian Barrel The Log
Musketeer Bats Zap
Skeletons Bats Zap Knight Musketeer The Log
Bats Zap Barbarian Barrel The Log
Knight
Zap The Log
Skeletons Bats Knight Musketeer
Bats Zap Knight Musketeer Barbarian Barrel The Log
Zap Barbarian Barrel The Log Bats Knight Musketeer
Musketeer
Bats Knight Musketeer Barbarian Barrel The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Barbarian Barrel
Zap Knight Skeleton Barrel Musketeer Barbarian Barrel The Log
Skeletons Bats Zap Knight Musketeer The Log
Bats Zap Knight Musketeer Barbarian Barrel The Log
Skeletons Knight Musketeer
Skeletons Bats Zap Skeleton Barrel Musketeer
Skeletons Bats Knight Musketeer
Knight
Zap Skeletons Bats Knight Barbarian Barrel The Log
Skeletons Musketeer
Bats Knight Musketeer
Zap The Log
Skeletons Knight
Musketeer
Skeletons Bats Zap Knight Musketeer Barbarian Barrel The Log
Bats Zap Musketeer Barbarian Barrel The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Musketeer Barbarian Barrel The Log
Zap Skeleton Barrel Musketeer Barbarian Barrel The Log
Skeleton Barrel Barbarian Barrel The Log
Knight Skeleton Barrel Musketeer Barbarian Barrel The Log
Zap Barbarian Barrel The Log
Bats Zap Skeleton Barrel Musketeer
Musketeer The Log
The Log Zap Skeleton Barrel Barbarian Barrel
The Log Zap Skeleton Barrel
Bats Musketeer
Zap Knight Skeleton Barrel Musketeer Barbarian Barrel The Log
Zap Musketeer
Knight Skeleton Barrel Musketeer Barbarian Barrel The Log
Skeleton Barrel Musketeer Barbarian Barrel
Zap Skeleton Barrel Musketeer Barbarian Barrel The Log
Zap Skeleton Barrel Musketeer Barbarian Barrel The Log
Skeleton Barrel Musketeer Barbarian Barrel The Log
Barbarian Barrel
Bats
Zap Skeleton Barrel Musketeer Barbarian Barrel The Log
Zap Skeleton Barrel Barbarian Barrel The Log
Musketeer The Log
Musketeer The Log
Zap Skeleton Barrel Musketeer Barbarian Barrel The Log
Zap The Log Barbarian Barrel
The Log Zap Skeleton Barrel Musketeer Barbarian Barrel
Zap Skeleton Barrel Musketeer The Log
Zap Skeleton Barrel Musketeer Barbarian Barrel The Log
Bats Zap Musketeer
Zap Bats Skeleton Barrel Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Skeleton Barrel Bats Musketeer Barbarian Barrel
Zap Musketeer
The Log Barbarian Barrel
Knight Musketeer
The Log Zap Skeleton Barrel Musketeer
Zap
Musketeer
Zap Bats Musketeer The Log
Bats Zap Musketeer
Zap Skeleton Barrel Musketeer Barbarian Barrel The Log

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