My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Clone Balloon
Giant Snowball
Skeletons Bats Skeleton Barrel Dart Goblin Clone Balloon Lumberjack
Zap
Skeletons Bats Skeleton Barrel Dart Goblin Clone Balloon
Barbarian Barrel
Skeletons Skeleton Barrel Dart Goblin Clone Lumberjack
The Log
Skeletons Skeleton Barrel Dart Goblin Clone Lumberjack
Earthquake
Skeletons Clone
Arrows
Skeletons Bats Skeleton Barrel Dart Goblin Clone
Royal Delivery
Skeletons Bats Skeleton Barrel Dart Goblin Clone Balloon Lumberjack
Fireball
Skeleton Barrel Dart Goblin Clone Balloon Lumberjack
Poison
Bats Skeleton Barrel Dart Goblin Clone Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Skeleton Barrel Dart Goblin Clone Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Skeleton Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Balloon Zap Clone Lumberjack
Zap
Balloon Bats Skeleton Barrel Dart Goblin Lumberjack
Skeleton Barrel
Bats Clone Zap Dart Goblin Balloon Lumberjack
Dart Goblin
Zap Skeleton Barrel Balloon
Clone
Skeleton Barrel Balloon Bats Lumberjack
Balloon
Bats Zap Clone Lumberjack Skeleton Barrel Dart Goblin
Lumberjack
Balloon Bats Zap Skeleton Barrel Clone

Defense Synergies 1 11

Skeletons
Dart Goblin Bats Zap Lumberjack
Bats
Skeletons Zap Dart Goblin Lumberjack
Zap
Skeletons Bats Skeleton Barrel Dart Goblin Lumberjack
Skeleton Barrel
Zap Dart Goblin
Dart Goblin
Skeletons Bats Zap Skeleton Barrel Lumberjack
Clone
Balloon
Lumberjack
Skeletons Bats Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Dart Goblin
Lumberjack Skeletons Bats Zap Dart Goblin
Lumberjack Skeletons Bats Dart Goblin
Lumberjack Skeletons Bats Dart Goblin
Lumberjack
Skeletons Bats Zap Dart Goblin Lumberjack
Bats Dart Goblin Zap
Zap Skeleton Barrel Dart Goblin
Skeletons Lumberjack
Skeletons Dart Goblin Lumberjack
Bats Dart Goblin Skeletons Zap Lumberjack
Bats Zap Dart Goblin
Lumberjack Skeletons Bats Zap
Bats Zap Dart Goblin Lumberjack
Lumberjack
Zap Lumberjack
Skeletons Bats Lumberjack
Bats Zap Dart Goblin Lumberjack
Zap Bats Dart Goblin Lumberjack
Dart Goblin Lumberjack
Bats Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap
Zap Skeleton Barrel Lumberjack
Lumberjack Skeletons Bats Zap
Lumberjack Bats Zap
Skeletons Lumberjack
Skeletons Bats Zap Skeleton Barrel Dart Goblin
Skeletons Bats Dart Goblin Lumberjack
Lumberjack
Zap Skeletons Bats
Skeletons Dart Goblin
Bats Dart Goblin Lumberjack
Zap
Skeletons Lumberjack
Dart Goblin
Skeletons Bats Zap Dart Goblin Lumberjack
Bats Zap Dart Goblin
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Zap
Bats Zap Skeleton Barrel Dart Goblin
Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Bats Lumberjack
Zap Skeleton Barrel Dart Goblin
Zap Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Bats
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel
Zap
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel
Zap Skeleton Barrel Dart Goblin
Bats Zap Dart Goblin
Zap Bats Skeleton Barrel Dart Goblin
Zap Dart Goblin
Zap
Zap Skeleton Barrel Bats Dart Goblin
Zap Dart Goblin
Dart Goblin Lumberjack
Zap Skeleton Barrel Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Skeleton Barrel Dart Goblin
Dart Goblin

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