My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Baby Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel Baby Dragon Little Prince
Zap
Skeletons Bats Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Tesla Goblin Barrel Little Prince
The Log
Skeletons Goblin Barrel Little Prince
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel Little Prince
Royal Delivery
Skeletons Bats Goblin Barrel Baby Dragon Little Prince
Fireball
Tesla Goblin Barrel Baby Dragon Little Prince
Poison
Bats Little Prince
Lightning
Tesla Baby Dragon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Goblin Barrel Little Prince Tesla Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Goblin Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Zap Goblin Barrel Baby Dragon
Zap
Bats Baby Dragon Mega Knight Little Prince
Tesla
Goblin Barrel
Bats Baby Dragon Mega Knight
Baby Dragon
Bats Zap Goblin Barrel Mega Knight
Mega Knight
Bats Zap Goblin Barrel Baby Dragon
Little Prince
Zap

Defense Synergies 2 15

Skeletons
Tesla Bats Zap Baby Dragon Little Prince
Bats
Skeletons Zap Tesla Baby Dragon Mega Knight
Zap
Mega Knight Skeletons Bats Tesla Baby Dragon Little Prince
Tesla
Skeletons Bats Zap Baby Dragon Little Prince
Goblin Barrel
Baby Dragon
Skeletons Bats Zap Tesla Mega Knight Little Prince
Mega Knight
Zap Bats Baby Dragon
Little Prince
Skeletons Zap Tesla Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Baby Dragon
Skeletons Bats Zap Tesla Mega Knight
Tesla Mega Knight Skeletons Bats
Tesla Skeletons Bats Mega Knight
Mega Knight
Skeletons Bats Zap Tesla Baby Dragon Mega Knight
Bats Tesla Zap Baby Dragon Little Prince
Zap Tesla Baby Dragon Mega Knight
Tesla Skeletons
Skeletons Tesla Mega Knight Little Prince
Bats Skeletons Zap Tesla Baby Dragon Mega Knight
Tesla Bats Zap Baby Dragon
Tesla Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap Tesla Baby Dragon
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Mega Knight Skeletons Bats
Tesla Mega Knight Bats Zap Baby Dragon Little Prince
Zap Baby Dragon Bats Tesla Mega Knight Little Prince
Tesla
Mega Knight Bats Tesla Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla
Zap Tesla Baby Dragon Mega Knight
Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap Tesla
Skeletons Tesla Mega Knight
Skeletons Bats Zap Tesla Baby Dragon
Skeletons Bats Tesla
Mega Knight Tesla
Zap Mega Knight Skeletons Bats Baby Dragon
Skeletons Tesla
Mega Knight Bats Tesla
Mega Knight Zap
Mega Knight Skeletons Tesla
Tesla Baby Dragon Mega Knight
Tesla Skeletons Bats Zap Baby Dragon Little Prince
Bats Mega Knight Zap Tesla Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon Mega Knight
Bats Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Bats
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon Mega Knight
Bats
Zap Baby Dragon Mega Knight
Zap Baby Dragon Mega Knight Little Prince
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Mega Knight Little Prince
Zap Baby Dragon
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Bats Zap Baby Dragon Little Prince
Zap Bats
Zap Mega Knight
Zap
Mega Knight
Zap Bats
Zap Baby Dragon
Baby Dragon Mega Knight
Zap Baby Dragon
Zap
Mega Knight
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon Mega Knight Little Prince
Mega Knight

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