My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Inferno Dragon
Giant Snowball
Skeletons Bats Inferno Dragon
Zap
Skeletons Bats Inferno Dragon
Barbarian Barrel
Skeletons Tesla
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Inferno Dragon
Fireball
Tesla Inferno Dragon
Poison
Bats
Lightning
Tesla Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Earthquake Tesla Fireball Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Earthquake

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Inferno Dragon
Zap
Earthquake Fireball Bats
Tesla
Earthquake
Zap Fireball Electro Giant
Fireball
Zap Earthquake
Electro Giant
Earthquake Inferno Dragon
Inferno Dragon
Bats Electro Giant

Defense Synergies 2 16

Skeletons
Tesla Bats Zap Earthquake Inferno Dragon
Bats
Skeletons Zap Tesla Earthquake Inferno Dragon
Zap
Fireball Skeletons Bats Tesla Earthquake Inferno Dragon
Tesla
Skeletons Bats Zap Earthquake Fireball Inferno Dragon
Earthquake
Skeletons Bats Zap Tesla Fireball
Fireball
Zap Tesla Earthquake
Electro Giant
Inferno Dragon
Inferno Dragon
Skeletons Bats Zap Tesla Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Tesla Fireball
Inferno Dragon Skeletons Bats Zap Tesla
Tesla Skeletons Bats Inferno Dragon
Tesla Inferno Dragon Skeletons Bats
Earthquake Fireball
Fireball Skeletons Bats Zap Tesla Earthquake
Bats Tesla Inferno Dragon Zap Fireball
Earthquake Zap Tesla Fireball Electro Giant
Tesla Inferno Dragon Skeletons
Skeletons Tesla
Bats Skeletons Zap Tesla Earthquake Fireball Electro Giant
Tesla Inferno Dragon Bats Zap Fireball
Tesla Skeletons Bats Zap Earthquake Fireball
Fireball Bats Zap Tesla Earthquake
Inferno Dragon Tesla
Zap Tesla Fireball Electro Giant Inferno Dragon
Tesla Skeletons Bats Fireball
Tesla Fireball Bats Zap
Zap Earthquake Bats Tesla Fireball Inferno Dragon
Tesla Inferno Dragon
Bats Tesla Earthquake Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Fireball Electro Giant
Fireball Zap Tesla Inferno Dragon
Skeletons Bats Zap
Bats Zap Tesla Fireball
Skeletons Tesla Inferno Dragon
Fireball Electro Giant Skeletons Bats Zap Tesla
Skeletons Bats Tesla Fireball
Tesla Inferno Dragon
Zap Skeletons Bats Fireball Inferno Dragon
Skeletons Tesla Inferno Dragon
Inferno Dragon Bats Tesla
Zap Fireball Electro Giant
Skeletons Tesla Fireball
Tesla Fireball Electro Giant
Tesla Electro Giant Skeletons Bats Zap Fireball Inferno Dragon
Bats Zap Tesla Earthquake Fireball Electro Giant Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball
Fireball Zap
Earthquake Fireball
Earthquake Fireball
Fireball Zap Earthquake
Fireball Electro Giant Bats Zap
Earthquake
Earthquake Fireball Zap
Fireball Zap
Bats Fireball
Zap Earthquake Fireball
Fireball Zap
Earthquake Fireball
Earthquake Fireball
Earthquake Zap Fireball
Earthquake Zap Fireball
Earthquake Fireball
Earthquake Fireball
Bats
Zap Earthquake Fireball
Zap Earthquake Fireball Electro Giant
Earthquake Fireball
Fireball
Earthquake Zap Fireball
Zap Earthquake Electro Giant Fireball
Inferno Dragon
Fireball Zap Earthquake
Fireball Zap
Fireball Zap
Bats Zap Fireball Electro Giant
Zap Bats Fireball Electro Giant
Fireball
Zap Earthquake Fireball
Zap Fireball
Earthquake Fireball
Zap Earthquake Bats Fireball
Fireball Zap
Fireball
Fireball
Zap Earthquake Fireball
Zap Fireball Electro Giant
Zap Electro Giant Bats Fireball
Bats Zap Fireball
Zap Fireball Electro Giant
Inferno Dragon
Fireball

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