My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel
Zap
Skeletons Bats Goblin Barrel
Barbarian Barrel
Skeletons Elite Barbarians Heal Spirit Wizard Goblin Barrel
The Log
Skeletons Elite Barbarians Heal Spirit Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Bats Heal Spirit Goblin Barrel
Royal Delivery
Skeletons Bats Elite Barbarians Heal Spirit Wizard Goblin Barrel
Fireball
Elite Barbarians Wizard Goblin Barrel
Poison
Bats Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Bats Goblin Barrel Poison Golden Knight Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Bats Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Elite Barbarians Goblin Barrel
Elite Barbarians
Heal Spirit Bats Wizard Golden Knight
Heal Spirit
Elite Barbarians Wizard Golden Knight
Wizard
Elite Barbarians Heal Spirit
Goblin Barrel
Bats Golden Knight
Poison
Golden Knight
Elite Barbarians Heal Spirit Goblin Barrel

Defense Synergies 0 8

Skeletons
Bats Elite Barbarians Wizard Poison
Bats
Skeletons Golden Knight
Elite Barbarians
Skeletons Wizard Golden Knight
Heal Spirit
Wizard
Skeletons Elite Barbarians Golden Knight
Goblin Barrel
Poison
Skeletons
Golden Knight
Bats Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Golden Knight
Elite Barbarians Skeletons Bats
Skeletons Bats Elite Barbarians
Elite Barbarians Skeletons Bats
Elite Barbarians Poison
Skeletons Bats
Bats Wizard Poison
Poison Golden Knight
Skeletons Elite Barbarians
Elite Barbarians Skeletons
Bats Poison Skeletons Wizard
Bats Wizard Poison
Skeletons Bats Elite Barbarians Wizard
Wizard Bats Poison Golden Knight
Elite Barbarians
Elite Barbarians
Wizard Skeletons Bats Elite Barbarians Poison
Bats Elite Barbarians Wizard Golden Knight
Wizard Poison Bats
Elite Barbarians
Wizard Bats Elite Barbarians Poison
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians
Poison Elite Barbarians Wizard
Skeletons Bats Elite Barbarians Golden Knight
Bats Elite Barbarians
Skeletons Elite Barbarians
Wizard Poison Skeletons Bats
Skeletons Bats Elite Barbarians
Elite Barbarians
Skeletons Bats Elite Barbarians Poison
Skeletons
Bats Elite Barbarians Golden Knight
Elite Barbarians Poison
Elite Barbarians Skeletons Wizard Golden Knight
Wizard
Elite Barbarians Skeletons Bats Poison Golden Knight
Bats Poison Elite Barbarians Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Golden Knight
Poison Golden Knight
Poison
Poison
Wizard Poison
Wizard Poison Bats
Wizard Poison
Poison Wizard
Poison Wizard Golden Knight
Bats Elite Barbarians Poison
Poison Wizard Golden Knight
Poison Wizard
Poison Elite Barbarians Golden Knight
Poison
Elite Barbarians Poison
Wizard Poison Golden Knight
Wizard Poison
Poison
Bats
Wizard Poison
Wizard Poison Golden Knight
Poison
Wizard Poison
Poison
Poison Wizard
Poison Wizard Golden Knight
Wizard Poison Golden Knight
Poison Golden Knight
Elite Barbarians Poison Bats Wizard
Bats Wizard Poison
Elite Barbarians
Poison Wizard
Poison
Wizard Poison
Bats
Poison Wizard
Poison Wizard
Wizard Poison
Poison
Elite Barbarians
Bats Elite Barbarians Poison Golden Knight
Bats Poison
Poison Golden Knight
Wizard
Poison

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