My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Goblin Giant Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Bandit Inferno Dragon
Giant Snowball
Skeletons Bats Inferno Dragon
Zap
Skeletons Bats Goblin Giant Bandit Inferno Dragon
Barbarian Barrel
Skeletons Elite Barbarians Bandit
The Log
Skeletons Elite Barbarians Bandit
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Elite Barbarians Bandit Inferno Dragon
Fireball
Elite Barbarians Bandit Inferno Dragon
Poison
Bats
Lightning
Elite Barbarians Bandit Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Tornado Bandit Freeze Inferno Dragon Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Tornado Bandit

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Elite Barbarians Goblin Giant Bandit Inferno Dragon
Elite Barbarians
Bats Goblin Giant Bandit
Tornado
Freeze Goblin Giant
Freeze
Tornado
Goblin Giant
Bats Elite Barbarians Tornado Bandit
Bandit
Bats Elite Barbarians Goblin Giant
Inferno Dragon
Bats

Defense Synergies 0 11

Skeletons
Bats Elite Barbarians Tornado Bandit Inferno Dragon
Bats
Skeletons Freeze Goblin Giant Bandit Inferno Dragon
Elite Barbarians
Skeletons
Tornado
Skeletons Goblin Giant Inferno Dragon
Freeze
Bats
Goblin Giant
Bats Tornado
Bandit
Skeletons Bats
Inferno Dragon
Skeletons Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Elite Barbarians Inferno Dragon Skeletons Bats Bandit
Tornado Skeletons Bats Elite Barbarians Freeze Bandit Inferno Dragon
Elite Barbarians Inferno Dragon Skeletons Bats Bandit
Elite Barbarians Tornado
Tornado Freeze Skeletons Bats Bandit
Bats Tornado Inferno Dragon Freeze
Goblin Giant Bandit
Inferno Dragon Skeletons Elite Barbarians Tornado
Elite Barbarians Tornado Skeletons Bandit
Bats Skeletons Tornado Freeze Goblin Giant Bandit
Inferno Dragon Bats Tornado
Skeletons Bats Elite Barbarians Freeze Bandit
Bats Tornado Freeze
Elite Barbarians Inferno Dragon Bandit
Tornado Elite Barbarians Freeze Bandit Inferno Dragon
Skeletons Bats Elite Barbarians Tornado
Bats Elite Barbarians Tornado Bandit
Tornado Freeze Bats Bandit Inferno Dragon
Elite Barbarians Tornado Inferno Dragon
Bats Elite Barbarians Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Bandit
Bandit Elite Barbarians Inferno Dragon
Bandit Skeletons Bats Elite Barbarians Goblin Giant
Bats Elite Barbarians Tornado Goblin Giant Bandit
Skeletons Elite Barbarians Goblin Giant Bandit Inferno Dragon
Skeletons Bats Tornado Freeze Goblin Giant
Skeletons Bats Elite Barbarians Goblin Giant Bandit
Elite Barbarians Goblin Giant Inferno Dragon
Freeze Skeletons Bats Elite Barbarians Tornado Bandit Inferno Dragon
Skeletons Goblin Giant Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Elite Barbarians Tornado Goblin Giant
Elite Barbarians Skeletons Goblin Giant Bandit
Elite Barbarians Skeletons Bats Tornado Freeze Goblin Giant Inferno Dragon
Bats Elite Barbarians Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Tornado Bandit
Goblin Giant Bandit
Freeze
Bats Tornado Freeze Goblin Giant
Tornado
Tornado Freeze
Tornado Bandit
Bats Elite Barbarians Tornado
Tornado Bandit
Tornado
Elite Barbarians Bandit
Freeze Bandit
Elite Barbarians
Bandit
Bandit
Tornado Freeze
Bats
Bandit
Tornado
Tornado
Tornado
Tornado Freeze
Inferno Dragon
Tornado Bandit
Tornado Bandit
Tornado Bandit
Elite Barbarians Bats Tornado
Bats Freeze
Elite Barbarians
Bandit
Freeze
Bats Freeze Bandit
Tornado
Freeze
Tornado
Elite Barbarians
Bats Elite Barbarians Tornado Freeze
Bats Tornado
Tornado Freeze Goblin Giant Bandit
Inferno Dragon

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