My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Hog Rider
Giant Snowball
Skeletons Bats Hog Rider Little Prince
Zap
Skeletons Bats Little Prince
Barbarian Barrel
Skeletons Elite Barbarians Valkyrie Little Prince
The Log
Skeletons Elite Barbarians Hog Rider Little Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Bats Little Prince
Royal Delivery
Skeletons Bats Elite Barbarians Valkyrie Hog Rider Little Prince
Fireball
Elite Barbarians Hog Rider Little Prince
Poison
Bats Little Prince
Lightning
Elite Barbarians Valkyrie Little Prince
Rocket
Elite Barbarians Valkyrie Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Little Prince Valkyrie Hog Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Little Prince

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider Mega Knight Elite Barbarians Rage
Elite Barbarians
Valkyrie Rage Bats Hog Rider Mega Knight
Valkyrie
Bats Elite Barbarians Hog Rider Little Prince
Hog Rider
Bats Valkyrie Rage Elite Barbarians Mega Knight Little Prince
Rage
Elite Barbarians Hog Rider Bats
Mega Knight
Bats Elite Barbarians Hog Rider
Little Prince
Valkyrie Hog Rider

Defense Synergies 1 7

Skeletons
Bats Elite Barbarians Little Prince
Bats
Skeletons Valkyrie Mega Knight
Elite Barbarians
Valkyrie Skeletons Mega Knight
Valkyrie
Elite Barbarians Bats Little Prince
Hog Rider
Rage
Mega Knight
Bats Elite Barbarians
Little Prince
Skeletons Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Skeletons Bats Valkyrie Mega Knight
Mega Knight Skeletons Bats Elite Barbarians Valkyrie
Elite Barbarians Skeletons Bats Valkyrie Mega Knight
Elite Barbarians Valkyrie Mega Knight
Skeletons Bats Valkyrie Mega Knight
Bats Little Prince
Valkyrie Mega Knight
Skeletons Elite Barbarians
Elite Barbarians Skeletons Valkyrie Mega Knight Little Prince
Bats Valkyrie Skeletons Mega Knight
Bats
Mega Knight Skeletons Bats Elite Barbarians Valkyrie
Valkyrie Mega Knight Bats
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Mega Knight Skeletons Bats Elite Barbarians Valkyrie
Mega Knight Bats Elite Barbarians Valkyrie Little Prince
Valkyrie Bats Mega Knight Little Prince
Elite Barbarians
Valkyrie Mega Knight Bats Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Mega Knight Skeletons Bats Elite Barbarians Valkyrie
Valkyrie Mega Knight Bats Elite Barbarians
Skeletons Elite Barbarians Valkyrie Mega Knight
Skeletons Bats
Skeletons Bats Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Mega Knight Skeletons Bats Elite Barbarians Valkyrie
Skeletons
Mega Knight Bats Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Skeletons Valkyrie
Valkyrie Mega Knight
Elite Barbarians Skeletons Bats Valkyrie Little Prince
Bats Valkyrie Mega Knight Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie Mega Knight
Bats
Bats Elite Barbarians
Valkyrie
Elite Barbarians
Elite Barbarians
Mega Knight
Bats
Mega Knight
Valkyrie Mega Knight Little Prince
Mega Knight
Valkyrie Mega Knight Little Prince
Mega Knight
Elite Barbarians Bats Little Prince
Bats
Elite Barbarians
Mega Knight
Mega Knight
Bats
Valkyrie Mega Knight
Elite Barbarians Mega Knight
Bats Elite Barbarians
Bats
Mega Knight Little Prince

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