My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Flying Machine Rune Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Flying Machine
Zap
Skeletons Cannon Flying Machine
Barbarian Barrel
Skeletons Cannon Valkyrie Electro Wizard
The Log
Skeletons Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Valkyrie Flying Machine Electro Wizard
Fireball
Cannon Flying Machine Electro Wizard
Poison
Cannon Flying Machine Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Berserker Arrows Cannon Valkyrie Flying Machine Rune Giant Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Berserker Arrows Cannon

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Berserker
Rune Giant
Arrows
Cannon
Valkyrie
Flying Machine Electro Wizard
Flying Machine
Valkyrie
Rune Giant
Berserker Electro Wizard
Electro Wizard
Valkyrie Rune Giant

Defense Synergies 1 10

Skeletons
Cannon Flying Machine Electro Wizard
Berserker
Arrows
Cannon Valkyrie
Cannon
Skeletons Arrows Valkyrie Flying Machine Electro Wizard
Valkyrie
Arrows Cannon Flying Machine Electro Wizard
Flying Machine
Skeletons Cannon Valkyrie Electro Wizard
Rune Giant
Electro Wizard
Skeletons Cannon Valkyrie Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Flying Machine Electro Wizard
Skeletons Cannon Valkyrie Flying Machine Electro Wizard
Cannon Skeletons Valkyrie Electro Wizard
Cannon Skeletons Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Skeletons Cannon Valkyrie Flying Machine Electro Wizard
Electro Wizard Arrows Cannon Flying Machine
Arrows Cannon Valkyrie Flying Machine Electro Wizard
Cannon Skeletons
Skeletons Cannon Valkyrie Electro Wizard
Berserker Valkyrie Electro Wizard Skeletons Arrows Cannon Flying Machine
Arrows Flying Machine Electro Wizard
Cannon Skeletons Valkyrie Flying Machine Electro Wizard
Valkyrie Arrows Cannon Electro Wizard
Cannon Electro Wizard
Cannon Electro Wizard
Skeletons Arrows Cannon Valkyrie Electro Wizard
Arrows Cannon Valkyrie Flying Machine Electro Wizard
Arrows Valkyrie Cannon Flying Machine Electro Wizard
Cannon Electro Wizard
Valkyrie Arrows Cannon Flying Machine Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Electro Wizard
Electro Wizard Arrows Valkyrie Flying Machine
Skeletons Valkyrie Electro Wizard
Valkyrie Electro Wizard
Skeletons Cannon Valkyrie
Arrows Skeletons Flying Machine Electro Wizard
Skeletons Valkyrie Flying Machine Electro Wizard
Valkyrie
Electro Wizard Skeletons Valkyrie Flying Machine
Skeletons Cannon
Valkyrie Flying Machine
Arrows Valkyrie Electro Wizard
Skeletons Cannon Valkyrie
Cannon Valkyrie Flying Machine
Electro Wizard Skeletons Valkyrie Flying Machine
Arrows Valkyrie Cannon Flying Machine Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine
Arrows Flying Machine Electro Wizard
Arrows Flying Machine
Arrows Valkyrie Flying Machine
Arrows Valkyrie
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Electro Wizard
Arrows Valkyrie Flying Machine Electro Wizard
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine Electro Wizard
Arrows Valkyrie Flying Machine
Arrows
Arrows Flying Machine
Arrows Valkyrie
Arrows Flying Machine Electro Wizard
Arrows Flying Machine
Arrows
Arrows Flying Machine Electro Wizard
Electro Wizard Flying Machine
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Flying Machine
Arrows Flying Machine Electro Wizard
Arrows
Valkyrie Flying Machine Electro Wizard
Arrows Flying Machine
Arrows
Flying Machine
Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine Electro Wizard

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