My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Rune Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Cannon Dart Goblin Musketeer Ram Rider
Zap
Skeletons Cannon Dart Goblin Ram Rider
Barbarian Barrel
Skeletons Cannon Dart Goblin Musketeer
The Log
Skeletons Cannon Dart Goblin Musketeer Ram Rider
Earthquake
Skeletons Cannon
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Musketeer Ram Rider
Fireball
Cannon Dart Goblin Musketeer Ram Rider
Poison
Cannon Dart Goblin Musketeer
Lightning
Cannon Musketeer Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Berserker The Log Cannon Dart Goblin Musketeer Rune Giant Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Berserker The Log Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Berserker
Rune Giant
Cannon
Dart Goblin
Rune Giant The Log Ram Rider
Musketeer
Rune Giant The Log Ram Rider
Rune Giant
Berserker Dart Goblin Musketeer
The Log
Dart Goblin Musketeer Ram Rider
Ram Rider
Dart Goblin Musketeer The Log

Defense Synergies 6 8

Skeletons
Cannon Dart Goblin Musketeer The Log Ram Rider
Berserker
Cannon
Skeletons Musketeer The Log Dart Goblin
Dart Goblin
Skeletons Cannon Musketeer The Log Ram Rider
Musketeer
Skeletons Cannon The Log Dart Goblin Ram Rider
Rune Giant
The Log
Cannon Musketeer Skeletons Dart Goblin Ram Rider
Ram Rider
Skeletons Dart Goblin Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Musketeer The Log Ram Rider
Skeletons Cannon Dart Goblin Musketeer The Log Ram Rider
Cannon Ram Rider Skeletons Dart Goblin Musketeer
Cannon Skeletons Dart Goblin Musketeer Ram Rider
The Log
The Log Skeletons Cannon Dart Goblin Musketeer
Dart Goblin Musketeer Ram Rider Cannon
Cannon Dart Goblin Musketeer The Log Ram Rider
Cannon Skeletons Musketeer
Skeletons Cannon Dart Goblin Musketeer
Berserker Dart Goblin Skeletons Cannon Musketeer The Log Ram Rider
Musketeer Dart Goblin Ram Rider
Cannon Skeletons Musketeer The Log Ram Rider
Cannon Dart Goblin The Log
Cannon Ram Rider
Cannon The Log Ram Rider
Skeletons Cannon Musketeer
Cannon Dart Goblin Musketeer The Log Ram Rider
The Log Cannon Dart Goblin Musketeer Ram Rider
Cannon Dart Goblin Musketeer Ram Rider
Cannon Dart Goblin Musketeer The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Musketeer The Log
Skeletons Musketeer The Log Ram Rider
Musketeer The Log Ram Rider
Skeletons Cannon Musketeer Ram Rider
Skeletons Dart Goblin Musketeer Ram Rider
Skeletons Dart Goblin Musketeer Ram Rider
Skeletons The Log
Skeletons Cannon Dart Goblin Musketeer
Dart Goblin Musketeer
The Log
Skeletons Cannon Ram Rider
Cannon Dart Goblin Musketeer
Skeletons Dart Goblin Musketeer The Log
Cannon Dart Goblin Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log Ram Rider
Dart Goblin The Log
Dart Goblin Musketeer The Log
The Log
Dart Goblin Musketeer Ram Rider
Dart Goblin Musketeer The Log
The Log Dart Goblin Ram Rider
The Log Dart Goblin Ram Rider
Musketeer
Dart Goblin Musketeer The Log Ram Rider
Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log
Dart Goblin The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log
The Log Dart Goblin Musketeer Ram Rider
Musketeer The Log Ram Rider
Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer The Log
The Log
Dart Goblin Musketeer
Dart Goblin Musketeer Ram Rider
The Log
Dart Goblin Musketeer
The Log Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Dart Goblin

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