My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Musketeer Dark Prince Rune Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons Musketeer
Zap
Skeletons Firecracker Dark Prince
Barbarian Barrel
Skeletons Firecracker Musketeer Dark Prince Electro Wizard
The Log
Skeletons Firecracker Musketeer Dark Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Musketeer Dark Prince Electro Wizard
Fireball
Firecracker Musketeer Electro Wizard
Poison
Firecracker Musketeer Electro Wizard
Lightning
Musketeer Dark Prince Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Berserker Firecracker Musketeer Dark Prince Rune Giant Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Berserker Firecracker Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Berserker
Rune Giant
Firecracker
Dark Prince Mega Knight
Musketeer
Dark Prince Rune Giant Mega Knight
Dark Prince
Firecracker Musketeer Electro Wizard
Rune Giant
Berserker Musketeer Electro Wizard
Electro Wizard
Dark Prince Rune Giant Mega Knight
Mega Knight
Firecracker Musketeer Electro Wizard

Defense Synergies 1 12

Skeletons
Musketeer Firecracker Dark Prince Electro Wizard
Berserker
Firecracker
Skeletons Musketeer Dark Prince Electro Wizard Mega Knight
Musketeer
Skeletons Firecracker Dark Prince Electro Wizard Mega Knight
Dark Prince
Skeletons Firecracker Musketeer Electro Wizard
Rune Giant
Electro Wizard
Skeletons Firecracker Musketeer Dark Prince Mega Knight
Mega Knight
Firecracker Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Electro Wizard
Skeletons Firecracker Musketeer Dark Prince Electro Wizard Mega Knight
Mega Knight Skeletons Musketeer Dark Prince Electro Wizard
Skeletons Firecracker Musketeer Dark Prince Electro Wizard Mega Knight
Firecracker Dark Prince Mega Knight
Skeletons Firecracker Musketeer Dark Prince Electro Wizard Mega Knight
Musketeer Electro Wizard Firecracker
Musketeer Electro Wizard Mega Knight
Skeletons Musketeer
Skeletons Firecracker Musketeer Dark Prince Electro Wizard Mega Knight
Berserker Electro Wizard Skeletons Firecracker Musketeer Dark Prince Mega Knight
Musketeer Firecracker Electro Wizard
Mega Knight Skeletons Musketeer Dark Prince Electro Wizard
Mega Knight Firecracker Dark Prince Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Skeletons Firecracker Musketeer Dark Prince Electro Wizard
Mega Knight Firecracker Musketeer Dark Prince Electro Wizard
Firecracker Musketeer Dark Prince Electro Wizard Mega Knight
Musketeer Electro Wizard
Dark Prince Mega Knight Firecracker Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Dark Prince Electro Wizard
Electro Wizard Firecracker Musketeer Mega Knight
Mega Knight Skeletons Musketeer Dark Prince Electro Wizard
Dark Prince Mega Knight Musketeer Electro Wizard
Skeletons Musketeer Dark Prince Mega Knight
Firecracker Skeletons Musketeer Electro Wizard
Dark Prince Skeletons Musketeer Electro Wizard
Mega Knight Dark Prince
Electro Wizard Mega Knight Skeletons Firecracker Dark Prince
Skeletons Musketeer
Mega Knight Musketeer Dark Prince
Mega Knight Dark Prince Electro Wizard
Dark Prince Mega Knight Skeletons
Firecracker Musketeer Mega Knight
Electro Wizard Skeletons Firecracker Musketeer Dark Prince
Mega Knight Firecracker Musketeer Dark Prince Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Dark Prince
Firecracker Dark Prince Mega Knight
Firecracker Musketeer
Firecracker Musketeer
Firecracker
Firecracker
Musketeer Electro Wizard
Firecracker Musketeer Dark Prince Electro Wizard
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Firecracker Musketeer Dark Prince Electro Wizard Mega Knight
Firecracker Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Firecracker Dark Prince Mega Knight
Firecracker Musketeer Electro Wizard
Musketeer Mega Knight
Firecracker Musketeer
Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer
Musketeer Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Musketeer Dark Prince
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Dark Prince Electro Wizard Mega Knight
Firecracker Musketeer
Firecracker Musketeer Dark Prince Mega Knight
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Dark Prince Electro Wizard Mega Knight
Firecracker Mega Knight

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