My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Inferno Tower
Barbarian Barrel
Skeletons Knight Firecracker Inferno Tower
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Hog Rider
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Berserker The Log Knight Firecracker Hog Rider Rune Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Berserker The Log Knight

Attack Synergies 5 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Berserker
Rune Giant
Knight
Firecracker Hog Rider The Log
Firecracker
Knight Hog Rider
Hog Rider
Knight Firecracker The Log
Inferno Tower
Rune Giant
Berserker
The Log
Hog Rider Knight

Defense Synergies 4 6

Skeletons
Knight Firecracker Inferno Tower The Log
Berserker
Knight
Firecracker Inferno Tower Skeletons The Log
Firecracker
Knight The Log Skeletons Inferno Tower
Hog Rider
Inferno Tower
Knight The Log Skeletons Firecracker
Rune Giant
The Log
Firecracker Inferno Tower Skeletons Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower The Log
Inferno Tower Skeletons Knight Firecracker The Log
Inferno Tower Skeletons Knight
Inferno Tower Skeletons Knight Firecracker
Firecracker The Log
The Log Skeletons Firecracker
Inferno Tower Firecracker
Inferno Tower The Log
Inferno Tower Skeletons
Knight Skeletons Firecracker Inferno Tower
Berserker Skeletons Knight Firecracker The Log
Inferno Tower Firecracker
Inferno Tower Skeletons Knight The Log
Firecracker The Log
Inferno Tower Knight
Inferno Tower The Log
Skeletons Knight Firecracker Inferno Tower
Knight Firecracker The Log
The Log Knight Firecracker
Inferno Tower
Knight Firecracker The Log
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower
Knight Firecracker The Log
Skeletons Knight Inferno Tower The Log
Knight Inferno Tower The Log
Inferno Tower Skeletons Knight
Firecracker Skeletons
Skeletons Knight Inferno Tower
Inferno Tower Knight
Skeletons Knight Firecracker Inferno Tower The Log
Inferno Tower Skeletons
Knight Inferno Tower
The Log
Skeletons Knight Inferno Tower
Firecracker
Inferno Tower Skeletons Knight Firecracker The Log
Firecracker Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Firecracker
The Log
Firecracker
Firecracker The Log
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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