My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton Skeleton King
Giant Snowball
Skeletons Hog Rider Skeleton King
Zap
Skeletons Skeleton King
Barbarian Barrel
Skeletons Bomb Tower Giant Skeleton Magic Archer Skeleton King
The Log
Skeletons Hog Rider Giant Skeleton Skeleton King
Earthquake
Skeletons Bomb Tower Hog Rider Skeleton King
Arrows
Skeletons Skeleton King
Royal Delivery
Skeletons Hog Rider Giant Skeleton Magic Archer Skeleton King
Fireball
Bomb Tower Hog Rider Magic Archer Skeleton King
Poison
Bomb Tower Magic Archer Skeleton King
Lightning
Bomb Tower Magic Archer Skeleton King
Rocket
Bomb Tower Hog Rider Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Bomb Tower Hog Rider Magic Archer Skeleton King Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Bomb Tower Hog Rider

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomb Tower
Hog Rider
The Log Giant Skeleton Magic Archer Mega Knight
Giant Skeleton
Hog Rider The Log Magic Archer
The Log
Hog Rider Giant Skeleton Magic Archer Mega Knight
Magic Archer
Hog Rider Giant Skeleton The Log Mega Knight
Mega Knight
Hog Rider The Log Magic Archer
Skeleton King

Defense Synergies 1 10

Skeletons
Bomb Tower Giant Skeleton The Log Magic Archer
Bomb Tower
The Log Skeletons Magic Archer
Hog Rider
Giant Skeleton
Skeletons The Log Magic Archer
The Log
Bomb Tower Skeletons Giant Skeleton Magic Archer Mega Knight
Magic Archer
Skeletons Bomb Tower Giant Skeleton The Log Mega Knight
Mega Knight
The Log Magic Archer
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Bomb Tower Skeletons The Log Mega Knight
Bomb Tower Mega Knight Skeletons Giant Skeleton
Bomb Tower Skeletons Mega Knight Skeleton King
Bomb Tower Giant Skeleton The Log Mega Knight
The Log Skeletons Bomb Tower Magic Archer Mega Knight
Bomb Tower Magic Archer
Bomb Tower Giant Skeleton The Log Magic Archer Mega Knight
Skeletons Bomb Tower Skeleton King
Skeletons Giant Skeleton Mega Knight
Skeletons Bomb Tower Giant Skeleton The Log Magic Archer Mega Knight Skeleton King
Magic Archer
Bomb Tower Mega Knight Skeletons Giant Skeleton The Log
Bomb Tower Mega Knight The Log Magic Archer Skeleton King
Bomb Tower Mega Knight Skeleton King
Bomb Tower The Log Mega Knight
Bomb Tower Mega Knight Skeletons
Bomb Tower Mega Knight The Log Magic Archer
Bomb Tower The Log Giant Skeleton Magic Archer Mega Knight
Bomb Tower
Mega Knight Bomb Tower Giant Skeleton The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Giant Skeleton
Bomb Tower The Log Magic Archer Mega Knight
Giant Skeleton Mega Knight Skeletons Bomb Tower The Log
Giant Skeleton Mega Knight The Log
Giant Skeleton Skeletons Mega Knight
Skeletons Bomb Tower Magic Archer
Skeletons Bomb Tower Giant Skeleton
Giant Skeleton Mega Knight Bomb Tower
Giant Skeleton Mega Knight Skeletons Bomb Tower The Log Magic Archer
Skeletons
Mega Knight Bomb Tower Giant Skeleton
Mega Knight Giant Skeleton The Log
Giant Skeleton Mega Knight Skeletons Bomb Tower Skeleton King
Bomb Tower Magic Archer Mega Knight
Skeletons Bomb Tower Giant Skeleton The Log Magic Archer Skeleton King
Mega Knight Bomb Tower Giant Skeleton The Log Magic Archer Skeleton King
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton The Log
The Log Magic Archer
Giant Skeleton The Log Magic Archer
Giant Skeleton The Log
The Log Magic Archer Mega Knight
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Giant Skeleton The Log Magic Archer Mega Knight
The Log
The Log
The Log Magic Archer Mega Knight
The Log Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Magic Archer
The Log Magic Archer Mega Knight
Magic Archer
Giant Skeleton Mega Knight
The Log Magic Archer
Magic Archer
Magic Archer
The Log
Magic Archer Mega Knight
The Log Magic Archer Skeleton King
Giant Skeleton
Mega Knight
Giant Skeleton The Log Magic Archer Skeleton King
Magic Archer
Giant Skeleton The Log Magic Archer Mega Knight
Mega Knight

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