My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Royal Recruits Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits Ram Rider
Giant Snowball
Skeletons Bats Royal Recruits Ram Rider
Zap
Skeletons Bats Firecracker Ram Rider
Barbarian Barrel
Skeletons Firecracker Royal Recruits Bomb Tower
The Log
Skeletons Firecracker Royal Recruits Ram Rider
Earthquake
Skeletons Firecracker Bomb Tower
Arrows
Skeletons Bats Firecracker Royal Recruits
Royal Delivery
Skeletons Bats Firecracker Royal Recruits Mother Witch Ram Rider
Fireball
Firecracker Bomb Tower Mother Witch Ram Rider
Poison
Bats Firecracker Royal Recruits Bomb Tower Mother Witch
Lightning
Bomb Tower Mother Witch Ram Rider
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Rage Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Firecracker Bomb Tower Mother Witch Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Royal Recruits Rage Ram Rider
Firecracker
Bats Royal Recruits Ram Rider
Royal Recruits
Bats Firecracker Ram Rider
Bomb Tower
Rage
Bats Mother Witch
Mother Witch
Rage Ram Rider
Ram Rider
Bats Firecracker Royal Recruits Mother Witch

Defense Synergies 0 9

Skeletons
Bats Firecracker Bomb Tower Ram Rider
Bats
Skeletons Firecracker Royal Recruits Bomb Tower
Firecracker
Skeletons Bats Royal Recruits Bomb Tower
Royal Recruits
Bats Firecracker
Bomb Tower
Skeletons Bats Firecracker
Rage
Mother Witch
Ram Rider
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Ram Rider
Bomb Tower Skeletons Bats Firecracker Royal Recruits Ram Rider
Bomb Tower Ram Rider Skeletons Bats Royal Recruits
Royal Recruits Bomb Tower Skeletons Bats Firecracker Ram Rider
Firecracker Royal Recruits Bomb Tower
Skeletons Bats Firecracker Bomb Tower Mother Witch
Bats Ram Rider Firecracker Bomb Tower
Royal Recruits Bomb Tower Ram Rider
Skeletons Royal Recruits Bomb Tower
Skeletons Firecracker Royal Recruits
Bats Mother Witch Skeletons Firecracker Royal Recruits Bomb Tower Ram Rider
Bats Firecracker Ram Rider
Royal Recruits Bomb Tower Skeletons Bats Ram Rider
Bomb Tower Bats Firecracker Royal Recruits
Royal Recruits Bomb Tower Ram Rider
Bomb Tower Royal Recruits Ram Rider
Bomb Tower Skeletons Bats Firecracker Royal Recruits
Bomb Tower Bats Firecracker Royal Recruits Ram Rider
Bomb Tower Bats Firecracker Royal Recruits Mother Witch Ram Rider
Royal Recruits Bomb Tower Ram Rider
Royal Recruits Bats Firecracker Bomb Tower Mother Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons
Firecracker Bomb Tower
Royal Recruits Skeletons Bats Bomb Tower Ram Rider
Royal Recruits Bats Ram Rider
Royal Recruits Skeletons Ram Rider
Firecracker Mother Witch Skeletons Bats Bomb Tower Ram Rider
Royal Recruits Skeletons Bats Bomb Tower Ram Rider
Royal Recruits Bomb Tower
Royal Recruits Skeletons Bats Firecracker Bomb Tower
Royal Recruits Skeletons
Bats Royal Recruits Bomb Tower
Royal Recruits
Royal Recruits Skeletons Bomb Tower Ram Rider
Royal Recruits Firecracker Bomb Tower
Royal Recruits Skeletons Bats Firecracker Bomb Tower
Bats Firecracker Royal Recruits Bomb Tower Mother Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits
Firecracker Ram Rider
Firecracker Royal Recruits
Firecracker
Firecracker Mother Witch Bats Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Ram Rider
Bats
Firecracker Royal Recruits Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Royal Recruits
Bats
Firecracker
Firecracker Mother Witch
Royal Recruits
Firecracker Mother Witch
Firecracker Ram Rider
Ram Rider
Firecracker
Bats Firecracker Mother Witch
Bats Firecracker
Firecracker
Firecracker
Bats Royal Recruits
Firecracker Ram Rider
Firecracker
Firecracker
Firecracker Royal Recruits
Bats Firecracker Royal Recruits
Firecracker Bats
Firecracker Royal Recruits
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: