My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Knight Tesla Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Giant
Giant Snowball
Skeletons Bomber Archers
Zap
Skeletons Bomber Archers
Barbarian Barrel
Skeletons Bomber Archers Knight Tesla Wizard
The Log
Skeletons Bomber Archers
Earthquake
Skeletons Bomber Archers Tesla
Arrows
Skeletons Bomber Archers
Royal Delivery
Skeletons Bomber Archers Knight Wizard
Fireball
Bomber Archers Tesla Wizard
Poison
Bomber Archers Wizard
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Archers Arrows Knight Tesla Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Archers Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Knight
Archers
Knight Arrows Giant
Arrows
Giant Archers Knight
Knight
Archers Bomber Arrows Wizard
Tesla
Giant
Bomber Arrows Archers Wizard
Wizard
Knight Giant

Defense Synergies 4 10

Skeletons
Tesla Bomber Archers Knight Wizard
Bomber
Knight Skeletons Tesla
Archers
Knight Skeletons Tesla
Arrows
Knight Tesla
Knight
Bomber Archers Tesla Skeletons Arrows Wizard
Tesla
Skeletons Knight Bomber Archers Arrows Wizard
Giant
Wizard
Skeletons Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Wizard
Skeletons Knight Tesla
Tesla Skeletons Bomber Archers Knight
Tesla Skeletons Knight
Bomber Arrows
Arrows Skeletons Bomber Archers Tesla
Tesla Archers Arrows Wizard
Arrows Tesla
Tesla Skeletons
Knight Skeletons Bomber Archers Tesla
Archers Skeletons Bomber Arrows Knight Tesla Wizard
Arrows Tesla Archers Wizard
Tesla Skeletons Bomber Knight Wizard
Bomber Wizard Arrows Tesla
Knight Tesla
Tesla
Tesla Wizard Skeletons Bomber Arrows Knight
Arrows Tesla Bomber Archers Knight Wizard
Arrows Wizard Bomber Archers Knight Tesla
Tesla
Bomber Wizard Archers Arrows Knight Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla
Bomber Archers Arrows Knight Tesla Wizard
Skeletons Knight
Knight Tesla
Skeletons Knight Tesla
Arrows Wizard Skeletons Archers Tesla
Skeletons Archers Knight Tesla
Knight Tesla
Skeletons Knight
Skeletons Tesla
Knight Tesla
Arrows
Skeletons Knight Tesla Wizard
Wizard Bomber Archers Tesla
Tesla Skeletons Bomber Archers Knight
Arrows Bomber Archers Tesla Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Wizard Arrows
Arrows Wizard
Bomber Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Knight Wizard
Archers Arrows Wizard
Knight
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Archers Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows
Arrows Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Wizard
Bomber Arrows Wizard
Arrows
Arrows Wizard
Archers
Archers Arrows Wizard
Arrows
Knight Wizard
Arrows Bomber Wizard
Arrows
Wizard

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