My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Bomber Archers Goblin Barrel Skeleton Army
Zap
Skeletons Bomber Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Bomber Archers Valkyrie Goblin Barrel Skeleton Army
The Log
Skeletons Bomber Archers Goblin Barrel Skeleton Army
Earthquake
Skeletons Bomber Archers Goblin Barrel Skeleton Army
Arrows
Skeletons Bomber Archers Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Bomber Archers Valkyrie Goblin Barrel Skeleton Army
Fireball
Bomber Archers Goblin Barrel Skeleton Army
Poison
Bomber Archers Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Archers Arrows Goblin Barrel Skeleton Army Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Archers Arrows

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Valkyrie Mega Knight
Archers
Valkyrie Arrows Mega Knight
Arrows
Archers Goblin Barrel Mega Knight
Valkyrie
Archers Goblin Barrel Bomber
Goblin Barrel
Valkyrie Arrows Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Bomber Archers Arrows Goblin Barrel

Defense Synergies 2 6

Skeletons
Bomber Archers
Bomber
Skeletons Valkyrie
Archers
Valkyrie Skeletons Skeleton Army Mega Knight
Arrows
Mega Knight Valkyrie
Valkyrie
Archers Bomber Arrows
Goblin Barrel
Skeleton Army
Archers
Mega Knight
Arrows Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie
Skeleton Army Skeletons Valkyrie Mega Knight
Skeleton Army Mega Knight Skeletons Bomber Archers Valkyrie
Skeleton Army Skeletons Valkyrie Mega Knight
Bomber Arrows Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Skeletons Bomber Archers Valkyrie Mega Knight
Archers Arrows
Arrows Valkyrie Mega Knight
Skeletons Skeleton Army
Skeleton Army Skeletons Bomber Archers Valkyrie Mega Knight
Archers Valkyrie Skeleton Army Skeletons Bomber Arrows Mega Knight
Arrows Archers
Skeleton Army Mega Knight Skeletons Bomber Valkyrie
Bomber Valkyrie Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Skeletons Bomber Arrows Valkyrie Skeleton Army
Arrows Mega Knight Bomber Archers Valkyrie Skeleton Army
Arrows Valkyrie Bomber Archers Mega Knight
Bomber Valkyrie Skeleton Army Mega Knight Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Skeletons Archers
Bomber Archers Arrows Valkyrie Mega Knight
Skeleton Army Mega Knight Skeletons Valkyrie
Valkyrie Skeleton Army Mega Knight
Skeletons Valkyrie Skeleton Army Mega Knight
Arrows Skeletons Archers
Skeleton Army Skeletons Archers Valkyrie
Mega Knight Valkyrie Skeleton Army
Mega Knight Skeletons Valkyrie Skeleton Army
Skeletons Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Skeletons Valkyrie
Bomber Archers Valkyrie Skeleton Army Mega Knight
Skeleton Army Skeletons Bomber Archers Valkyrie
Arrows Valkyrie Mega Knight Bomber Archers
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Bomber Arrows Valkyrie Mega Knight
Arrows
Bomber Archers Arrows
Arrows
Arrows
Arrows Valkyrie
Archers Arrows
Arrows
Arrows
Bomber Arrows
Arrows Mega Knight
Arrows
Bomber
Bomber Archers Arrows Mega Knight
Bomber Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Valkyrie Mega Knight
Arrows
Arrows Mega Knight
Arrows
Archers Arrows
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Archers Skeleton Army
Archers Arrows
Arrows
Valkyrie Mega Knight
Arrows Bomber
Arrows
Mega Knight
Mega Knight
Mega Knight

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