My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Balloon Prince
Giant Snowball
Skeletons Bomber Archers Cannon Barbarians Balloon
Zap
Skeletons Bomber Archers Cannon Balloon Prince
Barbarian Barrel
Skeletons Bomber Archers Cannon Barbarians
The Log
Skeletons Bomber Archers Cannon Barbarians Prince
Earthquake
Skeletons Bomber Archers Cannon Barbarians
Arrows
Skeletons Bomber Archers
Royal Delivery
Skeletons Bomber Archers Barbarians Balloon Prince
Fireball
Bomber Archers Cannon Barbarians Balloon
Poison
Bomber Archers Cannon Barbarians Balloon
Lightning
Cannon Balloon Prince
Rocket
Barbarians Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Archers Cannon Freeze Barbarians Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Archers Cannon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Prince
Archers
Balloon Prince
Cannon
Barbarians
Balloon
Freeze
Balloon
Balloon
Freeze Archers Barbarians
Prince
Bomber Archers

Defense Synergies 1 6

Skeletons
Cannon Bomber Archers Prince
Bomber
Skeletons Cannon
Archers
Skeletons Cannon
Cannon
Skeletons Bomber Archers Prince
Barbarians
Freeze
Balloon
Prince
Skeletons Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon
Barbarians Skeletons Cannon Prince
Cannon Barbarians Prince Skeletons Bomber Archers Freeze
Cannon Barbarians Prince Skeletons
Bomber Barbarians Prince
Freeze Skeletons Bomber Archers Cannon
Archers Cannon Freeze
Cannon Barbarians
Cannon Barbarians Skeletons Prince
Skeletons Bomber Archers Cannon Barbarians Prince
Archers Barbarians Skeletons Bomber Cannon Freeze
Archers
Cannon Barbarians Prince Skeletons Bomber Freeze
Bomber Cannon Barbarians Freeze Prince
Barbarians Cannon Prince
Barbarians Cannon Freeze Prince
Barbarians Skeletons Bomber Cannon Prince
Cannon Bomber Archers Barbarians Prince
Freeze Bomber Archers Cannon Barbarians
Barbarians Cannon Prince
Bomber Archers Cannon Barbarians Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Archers Prince
Bomber Archers Prince
Barbarians Skeletons Prince
Prince Barbarians
Barbarians Skeletons Cannon Prince
Skeletons Archers Freeze
Prince Skeletons Archers Barbarians
Barbarians Prince
Freeze Skeletons Barbarians Prince
Skeletons Cannon Barbarians
Barbarians Prince
Barbarians Prince
Barbarians Prince Skeletons Cannon
Bomber Archers Cannon Barbarians
Barbarians Skeletons Bomber Archers Freeze Prince
Bomber Archers Cannon Barbarians Freeze
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Barbarians Freeze Prince
Bomber
Freeze
Bomber Archers
Freeze
Prince
Prince
Archers
Freeze
Prince
Bomber
Freeze
Bomber
Bomber Archers Prince
Bomber
Prince
Prince
Barbarians
Freeze Bomber
Prince
Archers
Freeze
Bomber
Freeze
Prince
Archers Barbarians Freeze Prince
Archers
Freeze
Prince
Bomber
Prince
Freeze
Freeze Prince
Prince

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