My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Knight Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Giant
Giant Snowball
Skeletons Bomber Archers Cannon Baby Dragon
Zap
Skeletons Bomber Archers Cannon
Barbarian Barrel
Skeletons Bomber Archers Knight Cannon
The Log
Skeletons Bomber Archers Cannon
Earthquake
Skeletons Bomber Archers Cannon
Arrows
Skeletons Bomber Archers
Royal Delivery
Skeletons Bomber Archers Knight Baby Dragon
Fireball
Bomber Archers Cannon Baby Dragon
Poison
Bomber Archers Cannon
Lightning
Knight Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Archers Knight Cannon Fireball Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Archers Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Knight Baby Dragon
Archers
Knight Giant Baby Dragon
Knight
Archers Baby Dragon Bomber Fireball
Cannon
Fireball
Knight Giant Baby Dragon
Giant
Bomber Archers Fireball Baby Dragon
Baby Dragon
Knight Bomber Archers Fireball Giant

Defense Synergies 4 11

Skeletons
Cannon Bomber Archers Knight Baby Dragon
Bomber
Knight Skeletons Cannon
Archers
Knight Skeletons Cannon Baby Dragon
Knight
Bomber Archers Cannon Skeletons Fireball Baby Dragon
Cannon
Skeletons Knight Bomber Archers Fireball Baby Dragon
Fireball
Knight Cannon
Giant
Baby Dragon
Skeletons Archers Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Fireball Baby Dragon
Skeletons Bomber Knight Cannon
Cannon Skeletons Bomber Archers Knight
Cannon Skeletons Bomber Knight
Bomber Fireball
Fireball Skeletons Bomber Archers Cannon Baby Dragon
Archers Cannon Fireball Baby Dragon
Cannon Fireball Baby Dragon
Cannon Skeletons
Knight Skeletons Bomber Archers Cannon
Archers Skeletons Bomber Knight Cannon Fireball Baby Dragon
Archers Fireball Baby Dragon
Cannon Skeletons Bomber Knight Fireball
Bomber Fireball Cannon Baby Dragon
Knight Cannon
Cannon Fireball
Skeletons Bomber Knight Cannon Fireball
Cannon Fireball Bomber Archers Knight Baby Dragon
Baby Dragon Bomber Archers Knight Cannon Fireball
Cannon
Bomber Archers Knight Cannon Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Fireball
Fireball Bomber Archers Knight Baby Dragon
Skeletons Knight
Knight Fireball
Skeletons Knight Cannon
Fireball Skeletons Archers Baby Dragon
Skeletons Archers Knight Fireball
Knight
Skeletons Knight Fireball Baby Dragon
Skeletons Cannon
Knight
Fireball
Skeletons Knight Cannon Fireball
Bomber Archers Cannon Fireball Baby Dragon
Skeletons Bomber Archers Knight Fireball Baby Dragon
Bomber Archers Cannon Fireball Baby Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Knight Fireball
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Bomber Archers Baby Dragon
Fireball Baby Dragon
Fireball
Fireball
Knight Fireball
Fireball Archers Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber
Bomber Archers Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Archers Fireball Baby Dragon
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Archers Fireball
Fireball Archers Baby Dragon
Fireball
Fireball Knight Baby Dragon
Bomber Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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