My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Minions
Giant Snowball
Skeletons Bomber Archers Minions
Zap
Skeletons Bomber Archers Minions
Barbarian Barrel
Skeletons Bomber Archers Knight Valkyrie
The Log
Skeletons Bomber Archers
Earthquake
Skeletons Bomber Archers
Arrows
Skeletons Bomber Archers Minions
Royal Delivery
Skeletons Bomber Archers Knight Minions Valkyrie
Fireball
Bomber Archers Minions
Poison
Bomber Archers Minions
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Archers Knight Minions Fireball Valkyrie Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Archers Knight

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Minions Valkyrie
Archers
Knight Valkyrie
Knight
Archers Minions Bomber Fireball
Minions
Knight Bomber Valkyrie
Fireball
Knight
Valkyrie
Archers Bomber Minions
Rocket

Defense Synergies 5 8

Skeletons
Bomber Archers Knight Minions
Bomber
Knight Skeletons Valkyrie
Archers
Knight Valkyrie Skeletons Minions
Knight
Bomber Archers Minions Skeletons Fireball
Minions
Knight Valkyrie Skeletons Archers
Fireball
Knight Valkyrie
Valkyrie
Archers Minions Bomber Fireball
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight Minions Fireball Valkyrie
Skeletons Knight Minions Valkyrie
Rocket Skeletons Bomber Archers Knight Minions Valkyrie
Skeletons Knight Minions Valkyrie
Bomber Fireball Valkyrie Rocket
Fireball Skeletons Bomber Archers Minions Valkyrie
Minions Rocket Archers Fireball
Rocket Fireball Valkyrie
Skeletons Minions
Knight Skeletons Bomber Archers Valkyrie
Archers Minions Valkyrie Skeletons Bomber Knight Fireball
Minions Archers Fireball
Skeletons Bomber Knight Minions Fireball Valkyrie Rocket
Bomber Fireball Valkyrie Rocket Minions
Knight
Rocket Fireball
Skeletons Bomber Knight Minions Fireball Valkyrie
Fireball Valkyrie Bomber Archers Knight Minions
Valkyrie Bomber Archers Knight Minions Fireball
Bomber Valkyrie Archers Knight Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Archers Fireball
Fireball Bomber Archers Knight Valkyrie Rocket
Skeletons Knight Minions Valkyrie Rocket
Valkyrie Rocket Knight Fireball
Skeletons Knight Valkyrie
Fireball Rocket Skeletons Archers Minions
Rocket Skeletons Archers Knight Minions Fireball Valkyrie
Knight Valkyrie
Rocket Skeletons Knight Minions Fireball Valkyrie
Skeletons
Knight Minions Valkyrie
Rocket Fireball Valkyrie
Rocket Skeletons Knight Fireball Valkyrie
Bomber Archers Fireball Valkyrie
Skeletons Bomber Archers Knight Minions Fireball Valkyrie Rocket
Minions Valkyrie Bomber Archers Fireball
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Rocket
Fireball
Rocket Fireball
Knight Fireball Valkyrie Rocket
Bomber Fireball Rocket Valkyrie
Fireball Minions Rocket
Bomber Archers
Fireball
Fireball
Rocket Minions Fireball
Rocket Knight Fireball Valkyrie
Fireball Archers Rocket
Rocket Knight Fireball
Minions Fireball Rocket
Fireball
Rocket Bomber Fireball
Fireball Rocket
Fireball Rocket
Bomber Minions Rocket
Rocket Bomber Archers Fireball
Rocket Bomber Fireball Valkyrie
Rocket Minions Fireball
Rocket Fireball
Rocket
Rocket Fireball
Bomber Fireball Valkyrie
Fireball
Fireball
Fireball Rocket
Archers Fireball
Rocket Minions Fireball
Fireball
Bomber Fireball Rocket
Rocket Fireball
Rocket Fireball
Archers Minions Fireball Rocket
Fireball Rocket Archers
Fireball
Fireball Knight Valkyrie Rocket
Bomber Fireball
Rocket Fireball
Minions Fireball Rocket
Fireball Rocket
Fireball Rocket
Fireball Rocket

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