My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Bad
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Knight Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Giant Goblin Barrel
Giant Snowball
Skeletons Bomber Archers Goblin Barrel
Zap
Skeletons Bomber Archers Goblin Barrel
Barbarian Barrel
Skeletons Bomber Archers Knight Valkyrie Goblin Barrel
The Log
Skeletons Bomber Archers Goblin Barrel
Earthquake
Skeletons Bomber Archers Goblin Barrel
Arrows
Skeletons Bomber Archers Goblin Barrel
Royal Delivery
Skeletons Bomber Archers Knight Valkyrie Goblin Barrel
Fireball
Bomber Archers Goblin Barrel
Poison
Bomber Archers
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Archers Knight Goblin Barrel Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Archers

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Knight Valkyrie
Archers
Knight Valkyrie Giant
Knight
Archers Goblin Barrel Bomber The Log
Valkyrie
Archers Goblin Barrel Bomber Giant
Giant
Bomber Goblin Barrel Archers Valkyrie The Log
Goblin Barrel
Knight Valkyrie Giant
The Log
Knight Giant

Defense Synergies 3 9

Skeletons
Bomber Archers Knight The Log
Bomber
Knight Skeletons Valkyrie The Log
Archers
Knight Valkyrie Skeletons The Log
Knight
Bomber Archers Skeletons The Log
Valkyrie
Archers Bomber The Log
Giant
Goblin Barrel
The Log
Skeletons Bomber Archers Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Valkyrie The Log
Skeletons Bomber Knight Valkyrie The Log
Skeletons Bomber Archers Knight Valkyrie
Skeletons Bomber Knight Valkyrie
Bomber Valkyrie The Log
The Log Skeletons Bomber Archers Valkyrie
Archers
Valkyrie The Log
Skeletons
Knight Skeletons Bomber Archers Valkyrie
Archers Valkyrie Skeletons Bomber Knight The Log
Archers
Skeletons Bomber Knight Valkyrie The Log
Bomber Valkyrie The Log
Knight
The Log
Skeletons Bomber Knight Valkyrie
Bomber Archers Knight Valkyrie The Log
Valkyrie The Log Bomber Archers Knight
Bomber Valkyrie Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Archers
Bomber Archers Knight Valkyrie The Log
Skeletons Knight Valkyrie The Log
Valkyrie Knight The Log
Skeletons Knight Valkyrie
Skeletons Archers
Skeletons Archers Knight Valkyrie
Knight Valkyrie
Skeletons Knight Valkyrie The Log
Skeletons
Knight Valkyrie
Valkyrie The Log
Skeletons Knight Valkyrie
Bomber Archers Valkyrie
Skeletons Bomber Archers Knight Valkyrie The Log
Valkyrie Bomber Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log
The Log
Knight Valkyrie The Log
Bomber Valkyrie The Log
Bomber Archers The Log
The Log
The Log
Knight Valkyrie The Log
Archers
Knight The Log
The Log
Bomber The Log
The Log
Bomber
Bomber Archers The Log
Bomber Valkyrie The Log
The Log
The Log
The Log
The Log Bomber Valkyrie
The Log
The Log
The Log
Archers
Bomber The Log
The Log
Archers
Archers
The Log
Knight Valkyrie
The Log Bomber
The Log
The Log

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