My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Tombstone Mega Minion Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Giant
Giant Snowball
Skeletons Bomber Archers Tombstone Mega Minion
Zap
Skeletons Bomber Archers Tombstone
Barbarian Barrel
Skeletons Bomber Archers Tombstone
The Log
Skeletons Bomber Archers Tombstone Mini P.E.K.K.A
Earthquake
Skeletons Bomber Archers Tombstone
Arrows
Skeletons Bomber Archers Tombstone
Royal Delivery
Skeletons Bomber Archers Mega Minion Mini P.E.K.K.A
Fireball
Bomber Archers Tombstone Mega Minion
Poison
Bomber Archers Tombstone Mega Minion
Lightning
Tombstone Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Archers Tombstone Mega Minion Fireball Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Archers Tombstone

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Mini P.E.K.K.A
Archers
Mini P.E.K.K.A Giant
Tombstone
Mega Minion
Giant Fireball
Fireball
Mega Minion Giant
Mini P.E.K.K.A
Giant Bomber Archers
Giant
Bomber Mega Minion Mini P.E.K.K.A Archers Fireball

Defense Synergies 0 13

Skeletons
Bomber Archers Tombstone Mega Minion Mini P.E.K.K.A
Bomber
Skeletons Tombstone Mini P.E.K.K.A
Archers
Skeletons Tombstone Mega Minion Mini P.E.K.K.A
Tombstone
Skeletons Bomber Archers Mega Minion Fireball
Mega Minion
Skeletons Archers Tombstone
Fireball
Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bomber Archers Fireball
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Mega Minion Fireball
Mini P.E.K.K.A Skeletons Tombstone Mega Minion
Mini P.E.K.K.A Skeletons Bomber Archers Tombstone Mega Minion
Mini P.E.K.K.A Skeletons Tombstone Mega Minion
Bomber Tombstone Fireball Mini P.E.K.K.A
Fireball Skeletons Bomber Archers Mega Minion
Mega Minion Archers Tombstone Fireball
Fireball
Mini P.E.K.K.A Skeletons Tombstone
Skeletons Bomber Archers Mini P.E.K.K.A
Archers Skeletons Bomber Tombstone Mega Minion Fireball
Mega Minion Archers Fireball
Tombstone Mini P.E.K.K.A Skeletons Bomber Fireball
Bomber Fireball Tombstone Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Tombstone
Fireball Mini P.E.K.K.A
Skeletons Bomber Tombstone Fireball Mini P.E.K.K.A
Tombstone Fireball Bomber Archers Mega Minion
Bomber Archers Tombstone Mega Minion Fireball
Mini P.E.K.K.A
Bomber Archers Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Archers Tombstone Fireball
Fireball Bomber Archers Mega Minion Mini P.E.K.K.A
Tombstone Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Fireball
Skeletons Tombstone Mini P.E.K.K.A
Fireball Skeletons Archers
Mini P.E.K.K.A Skeletons Archers Tombstone Mega Minion Fireball
Mini P.E.K.K.A
Skeletons Tombstone Mega Minion Fireball Mini P.E.K.K.A
Skeletons Tombstone Mega Minion
Tombstone Mega Minion Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Skeletons Tombstone Fireball
Bomber Archers Fireball
Tombstone Skeletons Bomber Archers Mega Minion Fireball Mini P.E.K.K.A
Bomber Archers Mega Minion Fireball Mini P.E.K.K.A
Bomber Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball Mega Minion
Bomber Archers
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Archers
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber Mini P.E.K.K.A
Bomber Archers Mega Minion Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Mega Minion
Fireball
Fireball
Fireball
Archers Fireball
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Archers Tombstone Fireball
Fireball Archers Mega Minion
Fireball
Fireball Mega Minion Mini P.E.K.K.A
Bomber Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball

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