My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Flying Machine Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Flying Machine Rune Giant Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine Rune Giant Phoenix Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Phoenix Lava Hound
Giant Snowball
Skeletons Bomber Dart Goblin Flying Machine Lava Hound
Zap
Skeletons Bomber Dart Goblin Flying Machine Lava Hound
Barbarian Barrel
Skeletons Bomber Dart Goblin
The Log
Skeletons Bomber Dart Goblin
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Dart Goblin Flying Machine Lava Hound
Royal Delivery
Skeletons Bomber Dart Goblin Flying Machine Lava Hound
Fireball
Bomber Dart Goblin Flying Machine Lava Hound
Poison
Bomber Dart Goblin Flying Machine Phoenix Lava Hound
Lightning
Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Dart Goblin Flying Machine Rune Giant Phoenix Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Dart Goblin

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Arrows
Lava Hound Phoenix
Dart Goblin
Lava Hound Rune Giant
Flying Machine
Lava Hound
Rune Giant
Dart Goblin
Phoenix
Arrows
Lava Hound
Arrows Dart Goblin Flying Machine

Defense Synergies 1 5

Skeletons
Dart Goblin Bomber Flying Machine Phoenix
Bomber
Skeletons
Arrows
Phoenix
Dart Goblin
Skeletons Flying Machine
Flying Machine
Skeletons Dart Goblin
Rune Giant
Phoenix
Skeletons Arrows
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Flying Machine
Skeletons Dart Goblin Flying Machine Phoenix
Skeletons Bomber Dart Goblin
Skeletons Dart Goblin Phoenix
Bomber Arrows
Arrows Skeletons Bomber Dart Goblin Flying Machine
Dart Goblin Arrows Flying Machine Phoenix
Arrows Dart Goblin Flying Machine Phoenix
Skeletons Phoenix
Skeletons Bomber Dart Goblin Phoenix
Dart Goblin Skeletons Bomber Arrows Flying Machine
Arrows Dart Goblin Flying Machine Phoenix
Skeletons Bomber Flying Machine
Bomber Arrows Dart Goblin
Phoenix
Skeletons Bomber Arrows
Arrows Bomber Dart Goblin Flying Machine
Arrows Bomber Dart Goblin Flying Machine
Dart Goblin Phoenix
Bomber Arrows Dart Goblin Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Bomber Arrows Flying Machine Phoenix
Skeletons
Phoenix
Skeletons Phoenix
Arrows Skeletons Dart Goblin Flying Machine
Skeletons Dart Goblin Flying Machine Phoenix
Phoenix
Skeletons Flying Machine Phoenix
Skeletons Dart Goblin Phoenix
Dart Goblin Flying Machine Phoenix
Arrows Phoenix
Skeletons
Bomber Dart Goblin Flying Machine
Phoenix Skeletons Bomber Dart Goblin Flying Machine
Arrows Bomber Dart Goblin Flying Machine Phoenix
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Bomber Arrows
Arrows Dart Goblin Flying Machine
Bomber Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Flying Machine Dart Goblin
Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Bomber Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Arrows
Bomber
Bomber Arrows Dart Goblin Flying Machine
Bomber Arrows Dart Goblin Flying Machine
Arrows
Arrows Flying Machine
Arrows Bomber
Arrows Dart Goblin Flying Machine
Arrows Flying Machine
Arrows Dart Goblin
Arrows Dart Goblin Flying Machine
Dart Goblin Flying Machine
Bomber Arrows Dart Goblin
Arrows
Arrows
Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Arrows
Dart Goblin Flying Machine
Arrows Bomber Dart Goblin Flying Machine
Arrows
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin

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