My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Barrel Guards
Giant Snowball
Skeletons Bomber Goblin Barrel Guards Witch
Zap
Skeletons Bomber Goblin Barrel Guards Witch
Barbarian Barrel
Skeletons Bomber Goblin Barrel Guards Witch
The Log
Skeletons Bomber Goblin Barrel Guards Witch
Earthquake
Skeletons Bomber Goblin Barrel Guards Witch
Arrows
Skeletons Bomber Goblin Barrel Guards Witch
Royal Delivery
Skeletons Bomber Goblin Barrel Guards Witch P.E.K.K.A
Fireball
Bomber Goblin Barrel Witch
Poison
Bomber Guards Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Goblin Barrel Guards Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
P.E.K.K.A
Arrows
Fireball P.E.K.K.A Goblin Barrel
Fireball
Arrows
Goblin Barrel
Arrows Guards P.E.K.K.A
Guards
Goblin Barrel
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Bomber Goblin Barrel Witch

Defense Synergies 0 8

Skeletons
Bomber Witch P.E.K.K.A
Bomber
Skeletons Guards P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Fireball
Arrows
Goblin Barrel
Guards
Bomber Witch
Witch
Skeletons Guards
P.E.K.K.A
Skeletons Bomber Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
P.E.K.K.A Skeletons Witch
Witch P.E.K.K.A Skeletons Bomber
Witch P.E.K.K.A Skeletons Guards
Bomber Arrows Fireball P.E.K.K.A
Arrows Fireball Skeletons Bomber Guards
Arrows Fireball Witch
Arrows Fireball P.E.K.K.A
Witch P.E.K.K.A Skeletons
Guards Skeletons Bomber
Guards Witch Skeletons Bomber Arrows Fireball
Arrows Fireball Witch
P.E.K.K.A Skeletons Bomber Fireball Guards Witch
Bomber Fireball Arrows Guards Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Skeletons Bomber Arrows Fireball Witch P.E.K.K.A
Arrows Fireball Bomber Guards Witch
Arrows Witch Bomber Fireball Guards
P.E.K.K.A
Bomber Arrows Fireball Guards Witch P.E.K.K.A
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Fireball Witch P.E.K.K.A
Fireball Bomber Arrows
Guards P.E.K.K.A Skeletons Witch
Guards P.E.K.K.A Fireball
P.E.K.K.A Skeletons Guards Witch
Arrows Fireball Skeletons Witch
Guards P.E.K.K.A Skeletons Fireball Witch
P.E.K.K.A
P.E.K.K.A Skeletons Fireball Witch
Witch P.E.K.K.A Skeletons Guards
P.E.K.K.A Guards Witch
P.E.K.K.A Arrows Fireball Guards
P.E.K.K.A Skeletons Fireball Guards Witch
Bomber Fireball Witch
Guards Witch Skeletons Bomber Fireball P.E.K.K.A
Arrows Bomber Fireball Witch P.E.K.K.A
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Bomber Fireball Arrows
Arrows Fireball Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Guards
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Guards Witch
Fireball
Bomber Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Guards Witch
Fireball Arrows Witch
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
P.E.K.K.A
Fireball Guards Witch
Fireball Witch
Fireball Witch
P.E.K.K.A
Fireball

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