My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Elite Barbarians Balloon
Giant Snowball
Skeletons Bomber Balloon
Zap
Skeletons Bomber Firecracker Balloon
Barbarian Barrel
Skeletons Bomber Firecracker Elite Barbarians
The Log
Skeletons Bomber Firecracker Elite Barbarians
Earthquake
Skeletons Bomber Firecracker
Arrows
Skeletons Bomber Firecracker
Royal Delivery
Skeletons Bomber Firecracker Elite Barbarians Balloon
Fireball
Bomber Firecracker Elite Barbarians Balloon
Poison
Bomber Firecracker Balloon
Lightning
Elite Barbarians Balloon
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Arrows Firecracker Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Arrows

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Elite Barbarians Mega Knight
Arrows
Elite Barbarians Balloon Mega Knight
Firecracker
Elite Barbarians Balloon Mega Knight
Elite Barbarians
Arrows Bomber Firecracker The Log Mega Knight
Balloon
Arrows Firecracker The Log Mega Knight
The Log
Elite Barbarians Balloon Mega Knight
Mega Knight
Bomber Arrows Firecracker Elite Barbarians Balloon The Log

Defense Synergies 2 9

Skeletons
Bomber Firecracker Elite Barbarians The Log
Bomber
Skeletons The Log
Arrows
Mega Knight
Firecracker
The Log Skeletons Mega Knight
Elite Barbarians
Skeletons The Log Mega Knight
Balloon
The Log
Firecracker Skeletons Bomber Elite Barbarians Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log
Elite Barbarians Skeletons Firecracker The Log Mega Knight
Mega Knight Skeletons Bomber Elite Barbarians
Elite Barbarians Skeletons Firecracker Mega Knight
Bomber Arrows Firecracker Elite Barbarians The Log Mega Knight
Arrows The Log Skeletons Bomber Firecracker Mega Knight
Arrows Firecracker
Arrows The Log Mega Knight
Skeletons Elite Barbarians
Elite Barbarians Skeletons Bomber Firecracker Mega Knight
Skeletons Bomber Arrows Firecracker The Log Mega Knight
Arrows Firecracker
Mega Knight Skeletons Bomber Elite Barbarians The Log
Bomber Mega Knight Arrows Firecracker The Log
Elite Barbarians Mega Knight
Elite Barbarians The Log Mega Knight
Mega Knight Skeletons Bomber Arrows Firecracker Elite Barbarians
Arrows Mega Knight Bomber Firecracker Elite Barbarians The Log
Arrows The Log Bomber Firecracker Mega Knight
Elite Barbarians
Bomber Mega Knight Arrows Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Elite Barbarians
Bomber Arrows Firecracker Elite Barbarians The Log Mega Knight
Mega Knight Skeletons Elite Barbarians The Log
Mega Knight Elite Barbarians The Log
Skeletons Elite Barbarians Mega Knight
Arrows Firecracker Skeletons
Skeletons Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Skeletons Firecracker Elite Barbarians The Log
Skeletons
Mega Knight Elite Barbarians
Mega Knight Arrows Elite Barbarians The Log
Elite Barbarians Mega Knight Skeletons
Bomber Firecracker Mega Knight
Elite Barbarians Skeletons Bomber Firecracker The Log
Arrows Mega Knight Bomber Firecracker Elite Barbarians The Log
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bomber Arrows Firecracker The Log Mega Knight
Arrows Firecracker
Bomber Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Elite Barbarians
Firecracker Arrows The Log
Arrows Firecracker
Firecracker Elite Barbarians The Log
Arrows Firecracker
Arrows Firecracker Elite Barbarians The Log
Bomber Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Bomber
Bomber Arrows Firecracker The Log Mega Knight
Bomber Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Bomber Mega Knight
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Elite Barbarians Arrows Firecracker
Firecracker
Elite Barbarians
Bomber Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Firecracker Mega Knight
Arrows The Log Bomber Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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