My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Bomber Goblin Gang Goblin Barrel Witch
Zap
Skeletons Bomber Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Skeletons Bomber Goblin Gang Goblin Barrel Witch
The Log
Skeletons Bomber Goblin Gang Goblin Barrel Witch
Earthquake
Skeletons Bomber Goblin Gang Goblin Barrel Witch
Arrows
Skeletons Bomber Goblin Gang Goblin Barrel Witch
Royal Delivery
Skeletons Bomber Goblin Gang Goblin Barrel Witch
Fireball
Bomber Goblin Gang Goblin Barrel Witch
Poison
Bomber Goblin Gang Witch
Lightning
Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Goblin Gang Goblin Barrel Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Mega Knight
Arrows
Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel
Goblin Barrel
Goblin Gang Arrows Mega Knight
Witch
Mega Knight
Mega Knight
Bomber Arrows Goblin Barrel Witch
Goblinstein

Defense Synergies 1 3

Skeletons
Bomber Witch
Bomber
Skeletons
Arrows
Mega Knight
Goblin Gang
Goblin Barrel
Witch
Skeletons Mega Knight
Mega Knight
Arrows Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Skeletons Goblin Gang Witch Mega Knight
Goblin Gang Witch Mega Knight Skeletons Bomber
Witch Skeletons Goblin Gang Mega Knight
Bomber Arrows Mega Knight
Arrows Goblin Gang Skeletons Bomber Mega Knight
Arrows Goblin Gang Witch
Arrows Mega Knight
Witch Skeletons Goblin Gang
Goblin Gang Skeletons Bomber Mega Knight
Goblin Gang Witch Skeletons Bomber Arrows Mega Knight
Arrows Goblin Gang Witch
Mega Knight Skeletons Bomber Goblin Gang Witch
Bomber Mega Knight Arrows Goblin Gang Witch
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Skeletons Bomber Arrows Goblin Gang Witch
Arrows Mega Knight Bomber Goblin Gang Witch
Arrows Witch Bomber Mega Knight
Bomber Goblin Gang Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Witch
Bomber Arrows Goblin Gang Mega Knight
Goblin Gang Mega Knight Skeletons Witch
Goblin Gang Mega Knight
Skeletons Goblin Gang Witch Mega Knight
Arrows Skeletons Goblin Gang Witch
Goblin Gang Skeletons Witch
Mega Knight
Mega Knight Skeletons Witch
Witch Skeletons Goblin Gang
Mega Knight Witch
Mega Knight Arrows
Mega Knight Skeletons Goblin Gang Witch
Bomber Witch Mega Knight
Goblin Gang Witch Skeletons Bomber
Arrows Mega Knight Bomber Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows
Goblin Gang
Arrows
Arrows
Arrows
Arrows
Bomber Arrows Witch
Arrows Mega Knight
Arrows
Bomber
Bomber Arrows Mega Knight
Bomber Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Witch
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Witch
Arrows Witch
Arrows
Goblin Gang Mega Knight
Arrows Bomber
Arrows
Mega Knight
Goblin Gang Witch
Witch
Witch Mega Knight
Mega Knight

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